PREP(canMoveRallypoint);
PREP(handleKilled);
PREP(handlePlayerChanged);
PREP(handleRespawn);
PREP(handleInitPostServer);
PREP(initRallypoint);
PREP(module);
PREP(moduleFriendlyFire);
PREP(moduleRallypoint);
PREP(moveRallypoint);
PREP(restoreGear);
PREP(showFriendlyFireMessage);
PREP(teleportToRallypoint);
PREP(updateRallypoint);