--- layout: wiki title: Hearing framework description: group: framework order: 5 parent: wiki --- ## 1. Adding ace_hearing support for helmets ```c++ class CfgWeapons { class H_HelmetB; class H_superHelmet: H_HelmetB { GVAR(protection) = 0.80; // Protection against deafening (0 = less, 1 = more) GVAR(lowerVolume) = 0.60; // Muffling of the sound (0 = less, 1 = more) }; }; ``` ### 1.1 Notes - The protection is a multiplier and not an absolute value, you can still be deafened with a value of 1. - Same as above for the sound muffling.