/* Name: FUNC(isEOD) Author: Garth de Wet (LH) Description: Checks whether the passed unit is an explosive specialist. Either through config entry: "canDeactivateMines" or unit setVariable ["ACE_isEOD", true] Parameters: 0: OBJECT - Unit to check if is a specialist Returns: BOOLEAN Example: isSpecialist = [player] call FUNC(isEOD); */ #include "script_component.hpp" PARAMS_1(_unit); _unit getVariable ["ACE_isEOD", getNumber (configFile >> "CfgVehicles" >> typeOf _unit >> "canDeactivateMines") == 1]