class MFD { class AirplaneHUD { class Pos10Vector { type = "vector"; pos0[] = {0.5,0.5}; pos10[] = {0.85,0.85}; }; topLeft = "HUD_top_left"; topRight = "HUD_top_right"; bottomLeft = "HUD_bottom_left"; borderLeft = 0; borderRight = 0; borderTop = 0; borderBottom = 0; color[] = {0.15,1,0.15,1}; enableParallax = 0; class Bones { class PlaneOrientation { type = "fixed"; pos[] = {0.5,0.54}; }; class GunnerAim { type = "vector"; source = "weapon"; pos0[] = {0,0}; pos10[] = {0.011,0.0027}; }; class Target { type = "vector"; source = "target"; pos0[] = {0.5,0.5}; pos10[] = {0.85,0.85}; }; class Velocity { type = "vector"; source = "velocity"; pos0[] = {0.5,0.5}; pos10[] = {0.65,0.65}; }; class VspeedBone { type = "linear"; source = "vspeed"; sourceScale = 1; min = -10; max = 10; minPos[] = {0.93,0.2}; maxPos[] = {0.93,0.8}; }; class RadarAltitudeBone { type = "linear"; source = "altitudeAGL"; sourceScale = 1; min = 0; max = 60; minPos[] = {0.965,0.2}; maxPos[] = {0.965,0.8}; }; class HorizonBankRot { type = "rotational"; source = "horizonBank"; center[] = {0.5,0.5}; min = -3.1416; max = 3.1416; minAngle = -180; maxAngle = 180; aspectRatio = 1; }; class ForwardVec { type = "vector"; source = "forward"; pos0[] = {0,0}; pos10[] = {0.25,0.25}; }; class WeaponAim { type = "vector"; source = "weapon"; pos0[] = {0.5,0.5}; pos10[] = {0.75,0.75}; }; class Level0 { type = "horizon"; pos0[] = {0.5,0.5}; pos10[] = {0.78,0.78}; angle = 0; }; class LevelP5: Level0 { angle = 5; }; class LevelM5: Level0 { angle = -5; }; class LevelP10: Level0 { angle = 10; }; class LevelM10: Level0 { angle = -10; }; class LevelP15: Level0 { angle = 15; }; class LevelM15: Level0 { angle = -15; }; class LevelP20: Level0 { angle = 20; }; class LevelM20: Level0 { angle = -20; }; class LevelP25: Level0 { angle = 25; }; class LevelM25: Level0 { angle = -25; }; class LevelP30: Level0 { angle = 30; }; class LevelM30: Level0 { angle = -30; }; class LevelP35: Level0 { angle = 35; }; class LevelM35: Level0 { angle = -35; }; class LevelP40: Level0 { angle = 40; }; class LevelM40: Level0 { angle = -40; }; class LevelP45: Level0 { angle = 45; }; class LevelM45: Level0 { angle = -45; }; class LevelP50: Level0 { angle = 50; }; class LevelM50: Level0 { angle = -50; }; class LevelP55: Level0 { angle = 55; }; class LevelM55: Level0 { angle = -55; }; class LevelP60: Level0 { angle = 60; }; class LevelM60: Level0 { angle = -60; }; class LevelP65: Level0 { angle = 65; }; class LevelM65: Level0 { angle = -65; }; class LevelP70: Level0 { angle = 70; }; class LevelM70: Level0 { angle = -70; }; class LevelP75: Level0 { angle = 75; }; class LevelM75: Level0 { angle = -75; }; class LevelP80: Level0 { angle = 80; }; class LevelM80: Level0 { angle = -80; }; class LevelP85: Level0 { angle = 85; }; class LevelM85: Level0 { angle = -85; }; class LevelP90: Level0 { angle = 90; }; class LevelM90: Level0 { angle = -90; }; }; class Draw { color[] = {0.18,1,0.18}; alpha = 1; condition = "on"; class Horizont { clipTL[] = {0.15,0.15}; clipBR[] = {0.85,0.85}; class Dimmed { class Level0 { type = "line"; points[] = { {"Level0",{-0.42,0},1}, {"Level0",{-0.08,0},1},{}, {"Level0",{0.42,0},1}, {"Level0",{0.08,0},1},{} }; }; /*class VALM_1_0 { type = "text"; source = "static"; text = 0; align = "left"; scale = 1; sourceScale = 1; pos[] = {"Level0",{-0.23,-0.025},1}; right[] = {"Level0",{-0.13,-0.025},1}; down[] = {"Level0",{-0.23,0.025},1}; }; class VALM_2_0: VALM_1_0 { align = "right"; pos[] = {"Level0",{0.22,-0.025},1}; right[] = {"Level0",{0.32,-0.025},1}; down[] = {"Level0",{0.22,0.025},1}; }; class LevelM5: Level0 { type = "line"; width = 3; points[] = { {"LevelM5",{-0.2,-0.03},1}, {"LevelM5",{-0.2,0},1}, {"LevelM5",{-0.15,0},1},{}, {"LevelM5",{-0.1,0},1}, {"LevelM5",{-0.05,0},1},{}, {"LevelM5",{0.05,0},1}, {"LevelM5",{0.1,0},1},{}, {"LevelM5",{0.15,0},1}, {"LevelM5",{0.2,0},1}, {"LevelM5",{0.2,-0.03},1} }; }; class VALM_1_5 { type = "text"; source = "static"; text = -5; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelM5",{-0.22,-0.085},1}; right[] = {"LevelM5",{-0.17,-0.085},1}; down[] = {"LevelM5",{-0.22,-0.035},1}; }; class VALM_2_5: VALM_1_5 { align = "right"; pos[] = {"LevelM5",{0.22,-0.085},1}; right[] = {"LevelM5",{0.27,-0.085},1}; down[] = {"LevelM5",{0.22,-0.035},1}; }; class LevelP5: Level0 { type = "line"; width = 3; points[] = { {"LevelP5",{-0.2,0.03},1}, {"LevelP5",{-0.2,0},1}, {"LevelP5",{-0.05,0},1},{}, {"LevelP5",{0.05,0},1}, {"LevelP5",{0.2,0},1}, {"LevelP5",{0.2,0.03},1} }; }; class VALP_1_5 { type = "text"; source = "static"; text = "5"; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelP5",{-0.22,0.035},1}; right[] = {"LevelP5",{-0.17,0.035},1}; down[] = {"LevelP5",{-0.22,0.085},1}; }; class VALP_2_5: VALP_1_5 { align = "right"; pos[] = {"LevelP5",{0.22,0.035},1}; right[] = {"LevelP5",{0.27,0.035},1}; down[] = {"LevelP5",{0.22,0.085},1}; };*/ class LevelM10: Level0 { type = "line"; width = 3; points[] = { {"LevelM10",{-0.2,-0.03},1}, {"LevelM10",{-0.2,0},1}, {"LevelM10",{-0.15,0},1},{}, {"LevelM10",{-0.1,0},1}, {"LevelM10",{-0.05,0},1},{}, {"LevelM10",{0.05,0},1}, {"LevelM10",{0.1,0},1},{}, {"LevelM10",{0.15,0},1}, {"LevelM10",{0.2,0},1}, {"LevelM10",{0.2,-0.03},1} }; }; class VALM_1_10 { type = "text"; source = "static"; text = -10; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelM10",{-0.22,-0.085},1}; right[] = {"LevelM10",{-0.17,-0.085},1}; down[] = {"LevelM10",{-0.22,-0.035},1}; }; class VALM_2_10: VALM_1_10 { align = "right"; pos[] = {"LevelM10",{0.22,-0.085},1}; right[] = {"LevelM10",{0.27,-0.085},1}; down[] = {"LevelM10",{0.22,-0.035},1}; }; class LevelP10: Level0 { type = "line"; width = 3; points[] = { {"LevelP10",{-0.2,0.03},1}, {"LevelP10",{-0.2,0},1}, {"LevelP10",{-0.05,0},1},{}, {"LevelP10",{0.05,0},1}, {"LevelP10",{0.2,0},1}, {"LevelP10",{0.2,0.03},1} }; }; class VALP_1_10 { type = "text"; source = "static"; text = "10"; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelP10",{-0.22,0.035},1}; right[] = {"LevelP10",{-0.17,0.035},1}; down[] = {"LevelP10",{-0.22,0.085},1}; }; class VALP_2_10: VALP_1_10 { align = "right"; pos[] = {"LevelP10",{0.22,0.035},1}; right[] = {"LevelP10",{0.27,0.035},1}; down[] = {"LevelP10",{0.22,0.085},1}; }; /*class LevelM15: Level0 { type = "line"; width = 3; points[] = { {"LevelM15",{-0.2,-0.03},1}, {"LevelM15",{-0.2,0},1}, {"LevelM15",{-0.15,0},1},{}, {"LevelM15",{-0.1,0},1}, {"LevelM15",{-0.05,0},1},{}, {"LevelM15",{0.05,0},1}, {"LevelM15",{0.1,0},1},{}, {"LevelM15",{0.15,0},1}, {"LevelM15",{0.2,0},1}, {"LevelM15",{0.2,-0.03},1} }; }; class VALM_1_15 { type = "text"; source = "static"; text = -15; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelM15",{-0.22,-0.085},1}; right[] = {"LevelM15",{-0.17,-0.085},1}; down[] = {"LevelM15",{-0.22,-0.035},1}; }; class VALM_2_15: VALM_1_15 { align = "right"; pos[] = {"LevelM15",{0.22,-0.085},1}; right[] = {"LevelM15",{0.27,-0.085},1}; down[] = {"LevelM15",{0.22,-0.035},1}; }; class LevelP15: Level0 { type = "line"; width = 3; points[] = { {"LevelP15",{-0.2,0.03},1}, {"LevelP15",{-0.2,0},1}, {"LevelP15",{-0.05,0},1},{}, {"LevelP15",{0.05,0},1}, {"LevelP15",{0.2,0},1}, {"LevelP15",{0.2,0.03},1} }; }; class VALP_1_15 { type = "text"; source = "static"; text = "15"; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelP15",{-0.22,0.035},1}; right[] = {"LevelP15",{-0.17,0.035},1}; down[] = {"LevelP15",{-0.22,0.085},1}; }; class VALP_2_15: VALP_1_15 { align = "right"; pos[] = {"LevelP15",{0.22,0.035},1}; right[] = {"LevelP15",{0.27,0.035},1}; down[] = {"LevelP15",{0.22,0.085},1}; };*/ class LevelM20: Level0 { type = "line"; width = 3; points[] = {{"LevelM20",{-0.2,-0.03},1},{"LevelM20",{-0.2,0},1},{"LevelM20",{-0.15,0},1},{},{"LevelM20",{-0.1,0},1},{"LevelM20",{-0.05,0},1},{},{"LevelM20",{0.05,0},1},{"LevelM20",{0.1,0},1},{},{"LevelM20",{0.15,0},1},{"LevelM20",{0.2,0},1},{"LevelM20",{0.2,-0.03},1}}; }; class VALM_1_20 { type = "text"; source = "static"; text = -20; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelM20",{-0.22,-0.085},1}; right[] = {"LevelM20",{-0.17,-0.085},1}; down[] = {"LevelM20",{-0.22,-0.035},1}; }; class VALM_2_20: VALM_1_20 { align = "right"; pos[] = {"LevelM20",{0.22,-0.085},1}; right[] = {"LevelM20",{0.27,-0.085},1}; down[] = {"LevelM20",{0.22,-0.035},1}; }; class LevelP20: Level0 { type = "line"; width = 3; points[] = {{"LevelP20",{-0.2,0.03},1},{"LevelP20",{-0.2,0},1},{"LevelP20",{-0.05,0},1},{},{"LevelP20",{0.05,0},1},{"LevelP20",{0.2,0},1},{"LevelP20",{0.2,0.03},1}}; }; class VALP_1_20 { type = "text"; source = "static"; text = "20"; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelP20",{-0.22,0.035},1}; right[] = {"LevelP20",{-0.17,0.035},1}; down[] = {"LevelP20",{-0.22,0.085},1}; }; class VALP_2_20: VALP_1_20 { align = "right"; pos[] = {"LevelP20",{0.22,0.035},1}; right[] = {"LevelP20",{0.27,0.035},1}; down[] = {"LevelP20",{0.22,0.085},1}; }; /*class LevelM25: Level0 { type = "line"; width = 3; points[] = { {"LevelM25",{-0.2,-0.03},1}, {"LevelM25",{-0.2,0},1}, {"LevelM25",{-0.15,0},1},{}, {"LevelM25",{-0.1,0},1}, {"LevelM25",{-0.05,0},1},{}, {"LevelM25",{0.05,0},1}, {"LevelM25",{0.1,0},1},{}, {"LevelM25",{0.15,0},1}, {"LevelM25",{0.2,0},1}, {"LevelM25",{0.2,-0.03},1} }; }; class VALM_1_25 { type = "text"; source = "static"; text = -25; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelM25",{-0.22,-0.085},1}; right[] = {"LevelM25",{-0.17,-0.085},1}; down[] = {"LevelM25",{-0.22,-0.035},1}; }; class VALM_2_25: VALM_1_25 { align = "right"; pos[] = {"LevelM25",{0.22,-0.085},1}; right[] = {"LevelM25",{0.27,-0.085},1}; down[] = {"LevelM25",{0.22,-0.035},1}; }; class LevelP25: Level0 { type = "line"; width = 3; points[] = { {"LevelP25",{-0.2,0.03},1}, {"LevelP25",{-0.2,0},1}, {"LevelP25",{-0.05,0},1},{}, {"LevelP25",{0.05,0},1}, {"LevelP25",{0.2,0},1}, {"LevelP25",{0.2,0.03},1} }; }; class VALP_1_25 { type = "text"; source = "static"; text = "25"; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelP25",{-0.22,0.035},1}; right[] = {"LevelP25",{-0.17,0.035},1}; down[] = {"LevelP25",{-0.22,0.085},1}; }; class VALP_2_25: VALP_1_25 { align = "right"; pos[] = {"LevelP25",{0.22,0.035},1}; right[] = {"LevelP25",{0.27,0.035},1}; down[] = {"LevelP25",{0.22,0.085},1}; };*/ class LevelM30: Level0 { type = "line"; width = 3; points[] = { {"LevelM30",{-0.2,-0.03},1}, {"LevelM30",{-0.2,0},1}, {"LevelM30",{-0.15,0},1},{}, {"LevelM30",{-0.1,0},1}, {"LevelM30",{-0.05,0},1},{}, {"LevelM30",{0.05,0},1}, {"LevelM30",{0.1,0},1},{}, {"LevelM30",{0.15,0},1}, {"LevelM30",{0.2,0},1}, {"LevelM30",{0.2,-0.03},1} }; }; class VALM_1_30 { type = "text"; source = "static"; text = -30; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelM30",{-0.22,-0.085},1}; right[] = {"LevelM30",{-0.17,-0.085},1}; down[] = {"LevelM30",{-0.22,-0.035},1}; }; class VALM_2_30: VALM_1_30 { align = "right"; pos[] = {"LevelM30",{0.22,-0.085},1}; right[] = {"LevelM30",{0.27,-0.085},1}; down[] = {"LevelM30",{0.22,-0.035},1}; }; class LevelP30: Level0 { type = "line"; width = 3; points[] = { {"LevelP30",{-0.2,0.03},1}, {"LevelP30",{-0.2,0},1}, {"LevelP30",{-0.05,0},1},{}, {"LevelP30",{0.05,0},1}, {"LevelP30",{0.2,0},1}, {"LevelP30",{0.2,0.03},1} }; }; class VALP_1_30 { type = "text"; source = "static"; text = "30"; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelP30",{-0.22,0.035},1}; right[] = {"LevelP30",{-0.17,0.035},1}; down[] = {"LevelP30",{-0.22,0.085},1}; }; class VALP_2_30: VALP_1_30 { align = "right"; pos[] = {"LevelP30",{0.22,0.035},1}; right[] = {"LevelP30",{0.27,0.035},1}; down[] = {"LevelP30",{0.22,0.085},1}; }; /*class LevelM35: Level0 { type = "line"; width = 3; points[] = { {"LevelM35",{-0.2,-0.03},1}, {"LevelM35",{-0.2,0},1}, {"LevelM35",{-0.15,0},1},{}, {"LevelM35",{-0.1,0},1}, {"LevelM35",{-0.05,0},1},{}, {"LevelM35",{0.05,0},1}, {"LevelM35",{0.1,0},1},{}, {"LevelM35",{0.15,0},1}, {"LevelM35",{0.2,0},1}, {"LevelM35",{0.2,-0.03},1} }; }; class VALM_1_35 { type = "text"; source = "static"; text = -35; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelM35",{-0.22,-0.085},1}; right[] = {"LevelM35",{-0.17,-0.085},1}; down[] = {"LevelM35",{-0.22,-0.035},1}; }; class VALM_2_35: VALM_1_35 { align = "right"; pos[] = {"LevelM35",{0.22,-0.085},1}; right[] = {"LevelM35",{0.27,-0.085},1}; down[] = {"LevelM35",{0.22,-0.035},1}; }; class LevelP35: Level0 { type = "line"; width = 3; points[] = { {"LevelP35",{-0.2,0.03},1}, {"LevelP35",{-0.2,0},1}, {"LevelP35",{-0.05,0},1},{}, {"LevelP35",{0.05,0},1}, {"LevelP35",{0.2,0},1}, {"LevelP35",{0.2,0.03},1} }; }; class VALP_1_35 { type = "text"; source = "static"; text = "35"; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelP35",{-0.22,0.035},1}; right[] = {"LevelP35",{-0.17,0.035},1}; down[] = {"LevelP35",{-0.22,0.085},1}; }; class VALP_2_35: VALP_1_35 { align = "right"; pos[] = {"LevelP35",{0.22,0.035},1}; right[] = {"LevelP35",{0.27,0.035},1}; down[] = {"LevelP35",{0.22,0.085},1}; };*/ class LevelM40: Level0 { type = "line"; width = 3; points[] = { {"LevelM40",{-0.2,-0.03},1}, {"LevelM40",{-0.2,0},1}, {"LevelM40",{-0.15,0},1},{}, {"LevelM40",{-0.1,0},1}, {"LevelM40",{-0.05,0},1},{}, {"LevelM40",{0.05,0},1}, {"LevelM40",{0.1,0},1},{}, {"LevelM40",{0.15,0},1}, {"LevelM40",{0.2,0},1}, {"LevelM40",{0.2,-0.03},1} }; }; class VALM_1_40 { type = "text"; source = "static"; text = -40; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelM40",{-0.22,-0.085},1}; right[] = {"LevelM40",{-0.17,-0.085},1}; down[] = {"LevelM40",{-0.22,-0.035},1}; }; class VALM_2_40: VALM_1_40 { align = "right"; pos[] = {"LevelM40",{0.22,-0.085},1}; right[] = {"LevelM40",{0.27,-0.085},1}; down[] = {"LevelM40",{0.22,-0.035},1}; }; class LevelP40: Level0 { type = "line"; width = 3; points[] = { {"LevelP40",{-0.2,0.03},1}, {"LevelP40",{-0.2,0},1}, {"LevelP40",{-0.05,0},1},{}, {"LevelP40",{0.05,0},1}, {"LevelP40",{0.2,0},1}, {"LevelP40",{0.2,0.03},1} }; }; class VALP_1_40 { type = "text"; source = "static"; text = "40"; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelP40",{-0.22,0.035},1}; right[] = {"LevelP40",{-0.17,0.035},1}; down[] = {"LevelP40",{-0.22,0.085},1}; }; class VALP_2_40: VALP_1_40 { align = "right"; pos[] = {"LevelP40",{0.22,0.035},1}; right[] = {"LevelP40",{0.27,0.035},1}; down[] = {"LevelP40",{0.22,0.085},1}; }; /*class LevelM45: Level0 { type = "line"; width = 3; points[] = { {"LevelM45",{-0.2,-0.03},1}, {"LevelM45",{-0.2,0},1}, {"LevelM45",{-0.15,0},1},{}, {"LevelM45",{-0.1,0},1}, {"LevelM45",{-0.05,0},1},{}, {"LevelM45",{0.05,0},1}, {"LevelM45",{0.1,0},1},{}, {"LevelM45",{0.15,0},1}, {"LevelM45",{0.2,0},1}, {"LevelM45",{0.2,-0.03},1} }; }; class VALM_1_45 { type = "text"; source = "static"; text = -45; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelM45",{-0.22,-0.085},1}; right[] = {"LevelM45",{-0.17,-0.085},1}; down[] = {"LevelM45",{-0.22,-0.035},1}; }; class VALM_2_45: VALM_1_45 { align = "right"; pos[] = {"LevelM45",{0.22,-0.085},1}; right[] = {"LevelM45",{0.27,-0.085},1}; down[] = {"LevelM45",{0.22,-0.035},1}; }; class LevelP45: Level0 { type = "line"; width = 3; points[] = { {"LevelP45",{-0.2,0.03},1}, {"LevelP45",{-0.2,0},1}, {"LevelP45",{-0.05,0},1},{}, {"LevelP45",{0.05,0},1}, {"LevelP45",{0.2,0},1}, {"LevelP45",{0.2,0.03},1} }; }; class VALP_1_45 { type = "text"; source = "static"; text = "45"; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelP45",{-0.22,0.035},1}; right[] = {"LevelP45",{-0.17,0.035},1}; down[] = {"LevelP45",{-0.22,0.085},1}; }; class VALP_2_45: VALP_1_45 { align = "right"; pos[] = {"LevelP45",{0.22,0.035},1}; right[] = {"LevelP45",{0.27,0.035},1}; down[] = {"LevelP45",{0.22,0.085},1}; };*/ class LevelM50: Level0 { type = "line"; width = 3; points[] = { {"LevelM50",{-0.2,-0.03},1}, {"LevelM50",{-0.2,0},1}, {"LevelM50",{-0.15,0},1},{}, {"LevelM50",{-0.1,0},1}, {"LevelM50",{-0.05,0},1},{}, {"LevelM50",{0.05,0},1}, {"LevelM50",{0.1,0},1},{}, {"LevelM50",{0.15,0},1}, {"LevelM50",{0.2,0},1}, {"LevelM50",{0.2,-0.03},1} }; }; class VALM_1_50 { type = "text"; source = "static"; text = -50; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelM50",{-0.22,-0.085},1}; right[] = {"LevelM50",{-0.17,-0.085},1}; down[] = {"LevelM50",{-0.22,-0.035},1}; }; class VALM_2_50: VALM_1_50 { align = "right"; pos[] = {"LevelM50",{0.22,-0.085},1}; right[] = {"LevelM50",{0.27,-0.085},1}; down[] = {"LevelM50",{0.22,-0.035},1}; }; class LevelP50: Level0 { type = "line"; width = 3; points[] = { {"LevelP50",{-0.2,0.03},1}, {"LevelP50",{-0.2,0},1}, {"LevelP50",{-0.05,0},1},{}, {"LevelP50",{0.05,0},1}, {"LevelP50",{0.2,0},1}, {"LevelP50",{0.2,0.03},1} }; }; class VALP_1_50 { type = "text"; source = "static"; text = "50"; align = "left"; scale = 1; sourceScale = 1; pos[] = {"LevelP50",{-0.22,0.035},1}; right[] = {"LevelP50",{-0.17,0.035},1}; down[] = {"LevelP50",{-0.22,0.085},1}; }; class VALP_2_50: VALP_1_50 { align = "right"; pos[] = {"LevelP50",{0.22,0.035},1}; right[] = {"LevelP50",{0.27,0.035},1}; down[] = {"LevelP50",{0.22,0.085},1}; }; }; }; class StaticBank { type = "line"; width = 3; points[] = { {{0.4782,0.251},1}, {{0.4773,0.241},1},{}, {{0.4566,0.2538},1}, {{0.4549,0.2439},1},{}, {{0.4353,0.2585},1}, {{0.4301,0.2392},1},{}, {{0.4145,0.2651},1}, {{0.4111,0.2557},1},{}, {{0.3943,0.2734},1}, {{0.3901,0.2644},1},{}, {{0.375,0.2835},1}, {{0.365,0.2662},1},{}, {{0.3232,0.3232},1}, {{0.3091,0.3091},1},{}, {{0.2835,0.375},1}, {{0.2662,0.365},1},{}, {{"0.5 + (0.5- 0.4782)",0.251},1}, {{"0.5 + (0.5- 0.4773)",0.241},1},{}, {{"0.5 + (0.5- 0.4566)",0.2538},1}, {{"0.5 + (0.5- 0.4549)",0.2439},1},{}, {{"0.5 + (0.5- 0.4353)",0.2585},1}, {{"0.5 + (0.5- 0.4301)",0.2392},1},{}, {{"0.5 + (0.5- 0.4145)",0.2651},1}, {{"0.5 + (0.5- 0.4111)",0.2557},1},{}, {{"0.5 + (0.5- 0.3943)",0.2734},1}, {{"0.5 + (0.5- 0.3901)",0.2644},1},{}, {{"0.5 + (0.5- 0.3750)",0.2835},1}, {{"0.5 + (0.5- 0.3650)",0.2662},1},{}, {{"0.5 + (0.5- 0.3232)",0.3232},1}, {{"0.5 + (0.5- 0.3091)",0.3091},1},{}, {{"0.5 + (0.5- 0.2835)",0.375},1}, {{"0.5 + (0.5- 0.2662)",0.365},1},{}, {{0.5,"0.5 - 0.25"},1},{{0.5,"0.5 - 0.28"},1} }; }; class HorizonBankRot { type = "line"; width = 3; points[] = {{"HorizonBankRot",{0,0.25},1},{"HorizonBankRot",{-0.01,0.23},1},{"HorizonBankRot",{0.01,0.23},1},{"HorizonBankRot",{0,0.25},1}}; }; class Centerline { type = "line"; width = 7; points[] = {{{0.45,0.5},1},{{0.48,0.5},1},{{0.49,0.525},1},{{0.5,0.5},1},{{0.51,0.525},1},{{0.52,0.5},1},{{0.55,0.5},1}}; }; /*class WeaponName { type = "text"; source = "weapon"; sourceScale = 1; align = "right"; scale = 1; pos[] = {{0.03,0.86},1}; right[] = {{0.07,0.86},1}; down[] = {{0.03,0.9},1}; }; class AmmoCount { type = "text"; source = "ammo"; sourceScale = 1; align = "right"; scale = 1; pos[] = {{0.03,0.89},1}; right[] = {{0.07,0.89},1}; down[] = {{0.03,0.93},1}; };*/ class LightsGroup { type = "group"; condition = "lights"; class LightsText { type = "text"; source = "static"; text = "LIGHTS"; align = "right"; scale = 1; pos[] = {{0.03,"0.53 + 0.055"},1}; right[] = {{0.07,"0.53 + 0.055"},1}; down[] = {{0.03,"0.53 + 0.095"},1}; }; }; class CollisionLightsGroup { type = "group"; condition = "collisionlights"; class CollisionLightsText { type = "text"; source = "static"; text = "A-COL"; align = "right"; scale = 1; pos[] = {{0.03,"0.53 + 0.105"},1}; right[] = {{0.07,"0.53 + 0.105"},1}; down[] = {{0.03,"0.53 + 0.145"},1}; }; }; class GearGroup { type = "group"; condition = "ils"; class GearText { type = "text"; source = "static"; text = "GEAR"; align = "right"; scale = 1; pos[] = {{0.03,"0.53 + 0.155"},1}; right[] = {{0.07,"0.53 + 0.155"},1}; down[] = {{0.03,"0.53 + 0.195"},1}; }; }; class SpeedNumber { type = "text"; align = "right"; scale = 1; source = "speed"; sourceScale = 3.6; pos[] = {{0.03,0.475},1}; right[] = {{0.08,0.475},1}; down[] = {{0.03,0.525},1}; }; class TorqueNumber { type = "text"; align = "left"; scale = 1; source = "rtdRotorTorque"; sourceScale = 488; pos[] = {{0.065,0.175},1}; right[] = {{0.115,0.175},1}; down[] = {{0.065,0.225},1}; }; class Torquetext { type = "text"; source = "static"; text = "%"; align = "right"; scale = 1; pos[] = {{0.07,0.175},1}; right[] = {{0.12,0.175},1}; down[] = {{0.07,0.225},1}; }; class AltNumber { type = "text"; align = "right"; scale = 1; source = "altitudeAGL"; sourceScale = 1; pos[] = {{0.83,0.475},1}; right[] = {{0.88,0.475},1}; down[] = {{0.83,0.525},1}; }; class ASLNumber { type = "text"; source = "altitudeASL"; sourceScale = 1; align = "right"; scale = 1; pos[] = {{0.835,0.18},1}; right[] = {{0.875,0.18},1}; down[] = {{0.835,0.22},1}; }; class VspeedScalePosta { type = "line"; width = 5; points[] = {{{0.98,0.2},1},{{1,0.2},1},{},{{0.93,0.2},1},{{0.95,0.2},1},{},{{0.98,0.35},1},{{1,0.35},1},{},{{0.93,0.35},1},{{0.95,0.35},1},{},{{0.94,0.38},1},{{0.95,0.38},1},{},{{0.94,0.41},1},{{0.95,0.41},1},{},{{0.94,0.44},1},{{0.95,0.44},1},{},{{0.94,0.47},1},{{0.95,0.47},1},{},{{0.98,0.5},1},{{1,0.5},1},{},{{0.93,0.5},1},{{0.95,0.5},1},{},{{0.94,0.53},1},{{0.95,0.53},1},{},{{0.94,0.56},1},{{0.95,0.56},1},{},{{0.94,0.59},1},{{0.95,0.59},1},{},{{0.94,0.62},1},{{0.95,0.62},1},{},{{0.98,0.65},1},{{1,0.65},1},{},{{0.93,0.65},1},{{0.95,0.65},1},{},{{0.99,0.68},1},{{0.98,0.68},1},{},{{0.99,0.71},1},{{0.98,0.71},1},{},{{0.99,0.74},1},{{0.98,0.74},1},{},{{0.99,0.77},1},{{0.98,0.77},1},{},{{0.98,0.8},1},{{1,0.8},1},{},{{0.93,0.8},1},{{0.95,0.8},1},{}}; }; class RadarAltitudeBand { clipTL[] = {0,0.2}; clipBR[] = {1,0.8}; class radarbanda { type = "line"; width = 17; points[] = {{"RadarAltitudeBone",{0,0},1},{"RadarAltitudeBone",{0,0.6},1}}; }; }; class VspeedBand { type = "line"; width = 3; points[] = {{"VspeedBone",{-0.01,0},1},{"VspeedBone",{-0.025,-0.015},1},{"VspeedBone",{-0.025,0.015},1},{"VspeedBone",{-0.01,0},1},{}}; }; class HeadingNumber: SpeedNumber { source = "heading"; sourceScale = 1; align = "center"; pos[] = {{0.5,0.01},1}; right[] = {{0.56,0.01},1}; down[] = {{0.5,0.06},1}; }; class Center_box { type = "line"; width = 3; points[] = {{{0.44,0.005},1},{{"0.44 + 0.12",0.005},1},{{"0.44 + 0.12","0.005 + 0.06"},1},{{0.44,"0.005 + 0.06"},1},{{0.44,0.005},1}}; }; class HeadingArrow { type = "line"; width = 7; points[] = {{{"0.5","0.128 + 0.03"},1},{{0.5,0.128},1}}; }; class HeadingScale { type = "scale"; horizontal = 1; source = "heading"; sourceScale = 1; width = 5; top = 0.12; center = 0.5; bottom = 0.88; lineXleft = "0.03 + 0.085"; lineYright = "0.02 + 0.085"; lineXleftMajor = "0.04 + 0.085"; lineYrightMajor = "0.02 + 0.085"; majorLineEach = 3; numberEach = 3; step = 10; stepSize = "0.05"; align = "center"; scale = 1; pos[] = {0.119,"0.0 + 0.065"}; right[] = {0.159,"0.0 + 0.065"}; down[] = {0.119,"0.04 + 0.065"}; }; class Fuel_Text { type = "text"; source = "static"; text = "Fuel"; align = "right"; scale = 1; pos[] = {{0.85,0.86},1}; right[] = {{0.89,0.86},1}; down[] = {{0.85,0.9},1}; }; class Fuel_Number { type = "text"; source = "fuel"; sourceScale = 100; align = "right"; scale = 1; pos[] = {{0.92,0.86},1}; right[] = {{0.96,0.86},1}; down[] = {{0.92,0.9},1}; }; }; helmetMountedDisplay = 1; helmetPosition[] = {-0.04,0.04,0.1}; helmetRight[] = {0.08,0,0}; helmetDown[] = {0,-0.08,0}; }; class LittleHUD { class Pos10Vector { type = "vector"; pos0[] = {0.5,0.5}; pos10[] = {0.722,0.722}; }; topLeft = "HUD_top_left"; topRight = "HUD_top_right"; bottomLeft = "HUD_bottom_left"; borderLeft = 0; borderRight = 0; borderTop = 0; borderBottom = 0; color[] = {0.15,1,0.15,1}; enableParallax = 0; class Bones { class Velocity { type = "vector"; source = "velocity"; pos0[] = {0.5,0.5}; pos10[] = {0.75,0.75}; }; class ForwardVec1 { type = "vector"; source = "forward"; pos0[] = {0,0}; pos10[] = {0.25,0.25}; }; class ForwardVec { type = "vector"; source = "forward"; pos0[] = {0,0}; pos10[] = {0.253,0.253}; }; class WeaponAim { type = "vector"; source = "weapon"; pos0[] = {0.5,0.5}; pos10[] = {0.753,0.753}; }; class WeaponAim1 { type = "vector"; source = "weapon"; pos0[] = {0,0}; pos10[] = {0.253,0.23}; }; class Target { type = "vector"; source = "target"; pos0[] = {0.5,0.5}; pos10[] = {0.753,0.753}; }; class RadarContact { type = "fixed"; pos[] = {0,0}; }; }; class Draw { color[] = {0.18,1,0.18}; alpha = 1; condition = "on"; class PlaneMovementCrosshair { type = "line"; width = 7; points[] = {{"ForwardVec1",1,"Velocity",1,{0,-0.02},1},{"ForwardVec1",1,"Velocity",1,{0.01,-0.01732},1},{"ForwardVec1",1,"Velocity",1,{0.01732,-0.01},1},{"ForwardVec1",1,"Velocity",1,{0.02,0},1},{"ForwardVec1",1,"Velocity",1,{0.01732,0.01},1},{"ForwardVec1",1,"Velocity",1,{0.01,0.01732},1},{"ForwardVec1",1,"Velocity",1,{0,0.02},1},{"ForwardVec1",1,"Velocity",1,{-0.01,0.01732},1},{"ForwardVec1",1,"Velocity",1,{-0.01732,0.01},1},{"ForwardVec1",1,"Velocity",1,{-0.02,0},1},{"ForwardVec1",1,"Velocity",1,{-0.01732,-0.01},1},{"ForwardVec1",1,"Velocity",1,{-0.01,-0.01732},1},{"ForwardVec1",1,"Velocity",1,{0,-0.02},1},{},{"ForwardVec1",1,"Velocity",1,{0.04,0},1},{"ForwardVec1",1,"Velocity",1,{0.02,0},1},{},{"ForwardVec1",1,"Velocity",1,{-0.04,0},1},{"ForwardVec1",1,"Velocity",1,{-0.02,0},1},{},{"ForwardVec1",1,"Velocity",1,{0,-0.04},1},{"ForwardVec1",1,"Velocity",1,{0,-0.02},1}}; }; }; helmetMountedDisplay = 1; helmetPosition[] = {-0.035,0.035,0.1}; helmetRight[] = {0.07,0,0}; helmetDown[] = {0,-0.07,0}; }; };