class MFD { class AirplaneHUD { class Pos10Vector { type = "vector"; pos0[] = {0.5,0.5}; pos10[] = {0.85,0.85}; }; topLeft = "HUD_top_left"; topRight = "HUD_top_right"; bottomLeft = "HUD_bottom_left"; borderLeft = 0; borderRight = 0; borderTop = 0; borderBottom = 0; color[] = {0.15,1,0.15,1}; enableParallax = 0; class Bones { class PlaneOrientation { type = "fixed"; pos[] = {0.5,0.5}; }; class GunnerAim { type = "vector"; source = "weapon"; pos0[] = {0,0}; pos10[] = {0.011,0.0027}; }; class Target { type = "vector"; source = "target"; pos0[] = {0.5,0.5}; pos10[] = {0.85,0.85}; }; class Velocity { type = "vector"; source = "velocity"; pos0[] = {0.5,0.5}; pos10[] = {0.65,0.65}; }; class VspeedBone { type = "linear"; source = "vspeed"; sourceScale = 1; min = -10; max = 10; minPos[] = {0.93,0.2}; maxPos[] = {0.93,0.8}; }; class RadarAltitudeBone { type = "linear"; source = "altitudeAGL"; sourceScale = 1; min = 0; max = 60; minPos[] = {0.965,0.2}; maxPos[] = {0.965,0.8}; }; class HorizonBankRot { type = "rotational"; source = "horizonBank"; center[] = {0.5,0.5}; min = -3.1416; max = 3.1416; minAngle = -180; maxAngle = 180; aspectRatio = 1; }; class ForwardVec { type = "vector"; source = "forward"; pos0[] = {0,0}; pos10[] = {0.235,0.235}; }; class WeaponAim { type = "vector"; source = "weapon"; pos0[] = {0.5,0.5}; pos10[] = {0.75,0.75}; }; class Level0 { type = "horizon"; pos0[] = {0.5,0.5}; pos10[] = {0.78,0.78}; angle = 0; }; class LevelP5: Level0 { angle = 5; }; class LevelM5: Level0 { angle = -5; }; class LevelP10: Level0 { angle = 10; }; class LevelM10: Level0 { angle = -10; }; class LevelP15: Level0 { angle = 15; }; class LevelM15: Level0 { angle = -15; }; class LevelP20: Level0 { angle = 20; }; class LevelM20: Level0 { angle = -20; }; class LevelP25: Level0 { angle = 25; }; class LevelM25: Level0 { angle = -25; }; class LevelP30: Level0 { angle = 30; }; class LevelM30: Level0 { angle = -30; }; class LevelP35: Level0 { angle = 35; }; class LevelM35: Level0 { angle = -35; }; class LevelP40: Level0 { angle = 40; }; class LevelM40: Level0 { angle = -40; }; class LevelP45: Level0 { angle = 45; }; class LevelM45: Level0 { angle = -45; }; class LevelP50: Level0 { angle = 50; }; class LevelM50: Level0 { angle = -50; }; class LevelP55: Level0 { angle = 55; }; class LevelM55: Level0 { angle = -55; }; class LevelP60: Level0 { angle = 60; }; class LevelM60: Level0 { angle = -60; }; class LevelP65: Level0 { angle = 65; }; class LevelM65: Level0 { angle = -65; }; class LevelP70: Level0 { angle = 70; }; class LevelM70: Level0 { angle = -70; }; class LevelP75: Level0 { angle = 75; }; class LevelM75: Level0 { angle = -75; }; class LevelP80: Level0 { angle = 80; }; class LevelM80: Level0 { angle = -80; }; class LevelP85: Level0 { angle = 85; }; class LevelM85: Level0 { angle = -85; }; class LevelP90: Level0 { angle = 90; }; class LevelM90: Level0 { angle = -90; }; }; class Draw { color[] = {0.18,1,0.18}; alpha = 1; condition = "on"; class Horizont { clipTL[] = {0.15,0.15}; clipBR[] = {0.85,0.85}; class Dimmed { class Level0 { type = "line"; points[] = { {"Level0",{-0.42,0},1}, {"Level0",{-0.38,0},1},{}, {"Level0",{-0.37,0},1}, {"Level0",{-0.33,0},1},{}, {"Level0",{-0.32,0},1}, {"Level0",{-0.28,0},1},{}, {"Level0",{-0.27,0},1}, {"Level0",{-0.23,0},1},{}, {"Level0",{-0.22,0},1}, {"Level0",{-0.18,0},1},{}, {"Level0",{-0.17,0},1}, {"Level0",{-0.13,0},1},{}, {"Level0",{-0.12,0},1}, {"Level0",{-0.08,0},1},{}, {"Level0",{0.42,0},1}, {"Level0",{0.38,0},1},{}, {"Level0",{0.37,0},1}, {"Level0",{0.33,0},1},{}, {"Level0",{0.32,0},1}, {"Level0",{0.28,0},1},{}, {"Level0",{0.27,0},1}, {"Level0",{0.23,0},1},{}, {"Level0",{0.22,0},1}, {"Level0",{0.18,0},1},{}, {"Level0",{0.17,0},1}, {"Level0",{0.13,0},1},{}, {"Level0",{0.12,0},1}, {"Level0",{0.08,0},1} }; }; }; }; /*class StaticBank { type = "line"; width = 3; points[] = { {{0.4782,0.251},1}, {{0.4773,0.241},1},{}, {{0.4566,0.2538},1}, {{0.4549,0.2439},1},{}, {{0.4353,0.2585},1}, {{0.4301,0.2392},1},{}, {{0.4145,0.2651},1}, {{0.4111,0.2557},1},{}, {{0.3943,0.2734},1}, {{0.3901,0.2644},1},{}, {{0.375,0.2835},1}, {{0.365,0.2662},1},{}, {{0.3232,0.3232},1}, {{0.3091,0.3091},1},{}, {{0.2835,0.375},1}, {{0.2662,0.365},1},{}, {{"0.5 + (0.5- 0.4782)",0.251},1}, {{"0.5 + (0.5- 0.4773)",0.241},1},{}, {{"0.5 + (0.5- 0.4566)",0.2538},1}, {{"0.5 + (0.5- 0.4549)",0.2439},1},{}, {{"0.5 + (0.5- 0.4353)",0.2585},1}, {{"0.5 + (0.5- 0.4301)",0.2392},1},{}, {{"0.5 + (0.5- 0.4145)",0.2651},1}, {{"0.5 + (0.5- 0.4111)",0.2557},1},{}, {{"0.5 + (0.5- 0.3943)",0.2734},1}, {{"0.5 + (0.5- 0.3901)",0.2644},1},{}, {{"0.5 + (0.5- 0.3750)",0.2835},1}, {{"0.5 + (0.5- 0.3650)",0.2662},1},{}, {{"0.5 + (0.5- 0.3232)",0.3232},1}, {{"0.5 + (0.5- 0.3091)",0.3091},1},{}, {{"0.5 + (0.5- 0.2835)",0.375},1}, {{"0.5 + (0.5- 0.2662)",0.365},1},{}, {{0.5,"0.5 - 0.25"},1}, {{0.5,"0.5 - 0.28"},1} }; };*/ class HorizonBankRot { type = "line"; width = 3; points[] = { {"HorizonBankRot",{0,0.25},1}, {"HorizonBankRot",{-0.01,0.23},1}, {"HorizonBankRot",{0.01,0.23},1}, {"HorizonBankRot",{0,0.25},1} }; }; class Static { clipTL[] = {0,1}; clipBR[] = {1,0}; type = "line"; width = 5; points[] = { {{"0.5-0.1","0.9-0.04"},1}, {{"0.5-0.1","0.9+0.04"},1}, {{"0.5+0.1","0.9+0.04"},1}, {{"0.5+0.1","0.9-0.04"},1}, {{"0.5-0.1","0.9-0.04"},1},{}, {{"0.5-0.1",0.9},1}, {{"0.5-0.092",0.9},1},{}, {{"0.5+0.1",0.9},1}, {{"0.5+0.092",0.9},1},{}, {{0.5,"0.9-0.04"},1}, {{0.5,"0.9-0.032"},1},{}, {{0.5,"0.9+0.04"},1}, {{0.5,"0.9+0.032"},1},{} }; }; class Centerline { type = "line"; width = 7; points[] = { {{0.5,0.49},1}, {{0.5,0.47},1},{}, {{0.5,0.51},1}, {{0.5,0.53},1},{}, {{0.49,0.5},1}, {{0.47,0.5},1},{}, {{0.51,0.5},1}, {{0.53,0.5},1},{} }; }; class Gunner { type = "line"; width = 6; points[] = { {"GunnerAim",{"0.5-0.015","0.9-0.008"},1}, {"GunnerAim",{"0.5-0.015","0.9+0.008"},1}, {"GunnerAim",{"0.5+0.015","0.9+0.008"},1}, {"GunnerAim",{"0.5+0.015","0.9-0.008"},1}, {"GunnerAim",{"0.5-0.015","0.9-0.008"},1} }; }; class WeaponName { type = "text"; source = "weapon"; sourceScale = 1; align = "right"; scale = 1; pos[] = {{0.61,0.86},1}; right[] = {{0.65,0.86},1}; down[] = {{0.61,0.9},1}; }; class AmmoCount { type = "text"; source = "ammo"; sourceScale = 1; align = "right"; scale = 1; pos[] = {{0.61,0.89},1}; right[] = {{0.65,0.89},1}; down[] = {{0.61,0.93},1}; }; class LightsGroup { type = "group"; condition = "lights"; class LightsText { type = "text"; source = "static"; text = "LIGHTS"; align = "right"; scale = 1; pos[] = {{0.03,"0.53 + 0.055"},1}; right[] = {{0.07,"0.53 + 0.055"},1}; down[] = {{0.03,"0.53 + 0.095"},1}; }; }; class CollisionLightsGroup { type = "group"; condition = "collisionlights"; class CollisionLightsText { type = "text"; source = "static"; text = "A-COL"; align = "right"; scale = 1; pos[] = {{0.03,"0.53 + 0.105"},1}; right[] = {{0.07,"0.53 + 0.105"},1}; down[] = {{0.03,"0.53 + 0.145"},1}; }; }; class ATMissileTOFGroup { condition = "ATmissile"; type = "group"; class TOFtext { type = "text"; align = "right"; source = "static"; text = "TOF="; scale = 1; pos[] = {{0.61,0.92},1}; right[] = {{0.65,0.92},1}; down[] = {{0.61,0.96},1}; }; class TOFnumber { type = "text"; source = "targetDist"; sourcescale = 0.0025; align = "right"; scale = 1; pos[] = {{0.69,0.92},1}; right[] = {{0.73,0.92},1}; down[] = {{0.69,0.96},1}; }; }; class RangeNumber { type = "text"; source = "targetDist"; sourceScale = 1; align = "left"; scale = 1; pos[] = {{0.39,0.89},1}; right[] = {{0.43,0.89},1}; down[] = {{0.39,0.93},1}; }; class RangeText { type = "text"; source = "static"; text = "RNG"; align = "left"; scale = 1; pos[] = {{0.39,0.86},1}; right[] = {{0.43,0.86},1}; down[] = {{0.39,0.9},1}; }; class SpeedNumber { type = "text"; align = "right"; scale = 1; source = "speed"; sourceScale = 3.6; pos[] = {{0.03,0.475},1}; right[] = {{0.08,0.475},1}; down[] = {{0.03,0.525},1}; }; class TorqueNumber { type = "text"; align = "left"; scale = 1; source = "rtdRotorTorque"; sourceScale = 110; pos[] = {{0.065,0.175},1}; right[] = {{0.115,0.175},1}; down[] = {{0.065,0.225},1}; }; class Torquetext { type = "text"; source = "static"; text = "%"; align = "right"; scale = 1; pos[] = {{0.07,0.175},1}; right[] = {{0.12,0.175},1}; down[] = {{0.07,0.225},1}; }; class AltNumber { type = "text"; align = "right"; scale = 1; source = "altitudeAGL"; sourceScale = 1; pos[] = {{0.83,0.475},1}; right[] = {{0.88,0.475},1}; down[] = {{0.83,0.525},1}; }; class ASLNumber { type = "text"; source = "altitudeASL"; sourceScale = 1; align = "right"; scale = 1; pos[] = {{0.835,0.18},1}; right[] = {{0.875,0.18},1}; down[] = {{0.835,0.22},1}; }; class VspeedScalePosta { type = "line"; width = 5; points[] = { {{0.98,0.2},1}, {{1,0.2},1},{}, {{0.93,0.2},1}, {{0.95,0.2},1},{}, {{0.98,0.35},1}, {{1,0.35},1},{}, {{0.93,0.35},1}, {{0.95,0.35},1},{}, {{0.94,0.38},1}, {{0.95,0.38},1},{}, {{0.94,0.41},1}, {{0.95,0.41},1},{}, {{0.94,0.44},1}, {{0.95,0.44},1},{}, {{0.94,0.47},1}, {{0.95,0.47},1},{}, {{0.98,0.5},1}, {{1,0.5},1},{}, {{0.93,0.5},1}, {{0.95,0.5},1},{}, {{0.94,0.53},1}, {{0.95,0.53},1},{}, {{0.94,0.56},1}, {{0.95,0.56},1},{}, {{0.94,0.59},1}, {{0.95,0.59},1},{}, {{0.94,0.62},1}, {{0.95,0.62},1},{}, {{0.98,0.65},1}, {{1,0.65},1},{}, {{0.93,0.65},1}, {{0.95,0.65},1},{}, {{0.99,0.68},1}, {{0.98,0.68},1},{}, {{0.99,0.71},1}, {{0.98,0.71},1},{}, {{0.99,0.74},1}, {{0.98,0.74},1},{}, {{0.99,0.77},1}, {{0.98,0.77},1},{}, {{0.98,0.8},1}, {{1,0.8},1},{}, {{0.93,0.8},1}, {{0.95,0.8},1},{} }; }; class RadarAltitudeBand { clipTL[] = {0,0.2}; clipBR[] = {1,0.8}; class radarbanda { type = "line"; width = 17; points[] = { {"RadarAltitudeBone",{0,0},1}, {"RadarAltitudeBone",{0,0.6},1} }; }; }; class VspeedBand { type = "line"; width = 3; points[] = { {"VspeedBone",{-0.01,0},1}, {"VspeedBone",{-0.025,-0.015},1}, {"VspeedBone",{-0.025,0.015},1}, {"VspeedBone",{-0.01,0},1},{} }; }; class HeadingNumber: SpeedNumber { source = "heading"; sourceScale = 1; align = "center"; pos[] = {{0.5,0.01},1}; right[] = {{0.56,0.01},1}; down[] = {{0.5,0.06},1}; }; class Center_box { type = "line"; width = 3; points[] = { {{0.44,0.005},1}, {{"0.44 + 0.12",0.005},1}, {{"0.44 + 0.12","0.005 + 0.06"},1}, {{0.44,"0.005 + 0.06"},1}, {{0.44,0.005},1} }; }; class HeadingArrow { type = "line"; width = 7; points[] = { {{"0.5","0.128 + 0.03"},1}, {{0.5,0.128},1} }; }; class HeadingScale { type = "scale"; horizontal = 1; source = "heading"; sourceScale = 1; width = 5; top = 0.12; center = 0.5; bottom = 0.88; lineXleft = "0.03 + 0.085"; lineYright = "0.02 + 0.085"; lineXleftMajor = "0.04 + 0.085"; lineYrightMajor = "0.02 + 0.085"; majorLineEach = 3; numberEach = 3; step = 10; stepSize = "0.05"; align = "center"; scale = 1; pos[] = {0.119,"0.0 + 0.065"}; right[] = {0.159,"0.0 + 0.065"}; down[] = {0.119,"0.04 + 0.065"}; }; class Fuel_Text { type = "text"; source = "static"; text = "Fuel"; align = "right"; scale = 1; pos[] = {{0.03,0.9},1}; right[] = {{0.07,0.9},1}; down[] = {{0.03,0.94},1}; }; class Fuel_Number { type = "text"; source = "fuel"; sourceScale = 100; align = "right"; scale = 1; pos[] = {{0.1,0.9},1}; right[] = {{0.14,0.9},1}; down[] = {{0.1,0.94},1}; }; }; helmetMountedDisplay = 1; helmetPosition[] = {-0.04,0.04,0.1}; helmetRight[] = {0.08,0,0}; helmetDown[] = {0,-0.08,0}; }; class LittleHUD { class Pos10Vector { type = "vector"; pos0[] = {0.5,0.5}; pos10[] = {0.722,0.722}; }; topLeft = "HUD_top_left"; topRight = "HUD_top_right"; bottomLeft = "HUD_bottom_left"; borderLeft = 0; borderRight = 0; borderTop = 0; borderBottom = 0; color[] = {0.15,1,0.15,1}; enableParallax = 0; class Bones { class Velocity { type = "vector"; source = "velocity"; pos0[] = {0.5,0.5}; pos10[] = {0.75,0.75}; }; class ForwardVec1 { type = "vector"; source = "forward"; pos0[] = {0,0}; pos10[] = {0.25,0.25}; }; class ForwardVec { type = "vector"; source = "forward"; pos0[] = {0,0}; pos10[] = {0.253,0.253}; }; class WeaponAim { type = "vector"; source = "weapon"; pos0[] = {0.5,0.5}; pos10[] = {0.753,0.753}; }; class WeaponAim1 { type = "vector"; source = "weapon"; pos0[] = {0,0}; pos10[] = {0.253,0.23}; }; class Target { type = "vector"; source = "target"; pos0[] = {0.5,0.5}; pos10[] = {0.753,0.753}; }; class RadarContact { type = "fixed"; pos[] = {0,0}; }; }; class Draw { color[] = {0.18,1,0.18}; alpha = 1; condition = "on"; class PlaneMovementCrosshair { type = "line"; width = 7; points[] = { {"ForwardVec1",1,"Velocity",1,{0,-0.02},1}, {"ForwardVec1",1,"Velocity",1,{0.01,-0.01732},1}, {"ForwardVec1",1,"Velocity",1,{0.01732,-0.01},1}, {"ForwardVec1",1,"Velocity",1,{0.02,0},1}, {"ForwardVec1",1,"Velocity",1,{0.01732,0.01},1}, {"ForwardVec1",1,"Velocity",1,{0.01,0.01732},1}, {"ForwardVec1",1,"Velocity",1,{0,0.02},1}, {"ForwardVec1",1,"Velocity",1,{-0.01,0.01732},1}, {"ForwardVec1",1,"Velocity",1,{-0.01732,0.01},1}, {"ForwardVec1",1,"Velocity",1,{-0.02,0},1}, {"ForwardVec1",1,"Velocity",1,{-0.01732,-0.01},1}, {"ForwardVec1",1,"Velocity",1,{-0.01,-0.01732},1}, {"ForwardVec1",1,"Velocity",1,{0,-0.02},1},{}, {"ForwardVec1",1,"Velocity",1,{0.04,0},1}, {"ForwardVec1",1,"Velocity",1,{0.02,0},1},{}, {"ForwardVec1",1,"Velocity",1,{-0.04,0},1}, {"ForwardVec1",1,"Velocity",1,{-0.02,0},1},{}, {"ForwardVec1",1,"Velocity",1,{0,-0.04},1}, {"ForwardVec1",1,"Velocity",1,{0,-0.02},1} }; }; class TargetACQ { type = "line"; width = 2; points[] = { //////////////////////////////////////////////// UP /*{"ForwardVec1",1,"target",{0,-0.1},1}, {"ForwardVec1",1,"target",{0,-0.095},1},{}, {"ForwardVec1",1,"target",{0,-0.09},1}, {"ForwardVec1",1,"target",{0,-0.085},1},{}, {"ForwardVec1",1,"target",{0,-0.08},1}, {"ForwardVec1",1,"target",{0,-0.075},1},{}, {"ForwardVec1",1,"target",{0,-0.07},1}, {"ForwardVec1",1,"target",{0,-0.065},1},{},*/ {"ForwardVec",1,"target",{0,-0.06},1}, {"ForwardVec",1,"target",{0,-0.055},1},{}, {"ForwardVec",1,"target",{0,-0.05},1}, {"ForwardVec",1,"target",{0,-0.045},1},{}, {"ForwardVec",1,"target",{0,-0.04},1}, {"ForwardVec",1,"target",{0,-0.035},1},{}, {"ForwardVec",1,"target",{0,-0.03},1}, {"ForwardVec",1,"target",{0,-0.025},1},{}, {"ForwardVec",1,"target",{0,-0.02},1}, {"ForwardVec",1,"target",{0,-0.015},1},{}, {"ForwardVec",1,"target",{0,-0.01},1}, {"ForwardVec",1,"target",{0,-0.005},1},{}, //////////////////////////////////////////////// center {"ForwardVec",1,"target",{0,0},1}, {"ForwardVec",1,"target",{0,0},1},{}, /////////////////////////////////////////////// DOWN /*{"ForwardVec1",1,"target",{0,0.1},1}, {"ForwardVec1",1,"target",{0,0.095},1},{}, {"ForwardVec1",1,"target",{0,0.09},1}, {"ForwardVec1",1,"target",{0,0.085},1},{}, {"ForwardVec1",1,"target",{0,0.080},1}, {"ForwardVec1",1,"target",{0,0.075},1},{}, {"ForwardVec1",1,"target",{0,0.070},1}, {"ForwardVec1",1,"target",{0,0.065},1},{},*/ {"ForwardVec",1,"target",{0,0.060},1}, {"ForwardVec",1,"target",{0,0.055},1},{}, {"ForwardVec",1,"target",{0,0.050},1}, {"ForwardVec",1,"target",{0,0.045},1},{}, {"ForwardVec",1,"target",{0,0.040},1}, {"ForwardVec",1,"target",{0,0.035},1},{}, {"ForwardVec",1,"target",{0,0.030},1}, {"ForwardVec",1,"target",{0,0.025},1},{}, {"ForwardVec",1,"target",{0,0.020},1}, {"ForwardVec",1,"target",{0,0.015},1},{}, {"ForwardVec",1,"target",{0,0.010},1}, {"ForwardVec",1,"target",{0,0.005},1},{}, /////////////////////////////////////////////// LEFT /*{"ForwardVec1",1,"target",{-0.10, 0},1}, {"ForwardVec1",1,"target",{-0.095, 0},1},{}, {"ForwardVec1",1,"target",{-0.09, 0},1}, {"ForwardVec1",1,"target",{-0.085, 0},1},{}, {"ForwardVec1",1,"target",{-0.080, 0},1}, {"ForwardVec1",1,"target",{-0.075, 0},1},{}, {"ForwardVec1",1,"target",{-0.070, 0},1}, {"ForwardVec1",1,"target",{-0.065, 0},1},{},*/ {"ForwardVec",1,"target",{-0.060, 0},1}, {"ForwardVec",1,"target",{-0.055, 0},1},{}, {"ForwardVec",1,"target",{-0.050, 0},1}, {"ForwardVec",1,"target",{-0.045, 0},1},{}, {"ForwardVec",1,"target",{-0.040, 0},1}, {"ForwardVec",1,"target",{-0.035, 0},1},{}, {"ForwardVec",1,"target",{-0.030, 0},1}, {"ForwardVec",1,"target",{-0.025, 0},1},{}, {"ForwardVec",1,"target",{-0.020, 0},1}, {"ForwardVec",1,"target",{-0.015, 0},1},{}, {"ForwardVec",1,"target",{-0.010, 0},1}, {"ForwardVec",1,"target",{-0.005, 0},1},{}, /////////////////////////////////////////////// RIGHT /*{"ForwardVec1",1,"target",{0.10, 0},1}, {"ForwardVec1",1,"target",{0.095, 0},1},{}, {"ForwardVec1",1,"target",{0.09, 0},1}, {"ForwardVec1",1,"target",{0.085, 0},1},{}, {"ForwardVec1",1,"target",{0.080, 0},1}, {"ForwardVec1",1,"target",{0.075, 0},1},{}, {"ForwardVec1",1,"target",{0.070, 0},1}, {"ForwardVec1",1,"target",{0.065, 0},1},{},*/ {"ForwardVec",1,"target",{0.060, 0},1}, {"ForwardVec",1,"target",{0.055, 0},1},{}, {"ForwardVec",1,"target",{0.050, 0},1}, {"ForwardVec",1,"target",{0.045, 0},1},{}, {"ForwardVec",1,"target",{0.040, 0},1}, {"ForwardVec",1,"target",{0.035, 0},1},{}, {"ForwardVec",1,"target",{0.030, 0},1}, {"ForwardVec",1,"target",{0.025, 0},1},{}, {"ForwardVec",1,"target",{0.020, 0},1}, {"ForwardVec",1,"target",{0.015, 0},1},{}, {"ForwardVec",1,"target",{0.010, 0},1}, {"ForwardVec",1,"target",{0.005, 0},1},{} }; }; }; helmetMountedDisplay = 1; helmetPosition[] = {-0.035,0.035,0.1}; helmetRight[] = {0.07,0,0}; helmetDown[] = {0,-0.07,0}; }; };