// by commy2 private ["_unit", "_weapon", "_magazine"]; _unit = _this select 0; _weapon = _this select 1; _magazine = _this select 5; if (_weapon != "Throw") exitWith {}; private "_count"; _count = {_x == _magazine} count magazines _unit; [_magazine, _count] call AGM_WeaponSelect_fnc_displayGrenadeTypeAndNumber; if (_count == 0) then { if (AGM_WeaponSelect_CurrentGrenadeMuzzleIsFrag) then {AGM_WeaponSelect_CurrentGrenadeMuzzleFrag = ""} else {AGM_WeaponSelect_CurrentGrenadeMuzzleOther = ""}; [uiNamespace getVariable "AGM_dlgSoldier", false] call AGM_WeaponSelect_fnc_toggleGrenadeCount; };