/* * Author: Glowbal * Handles the bandage of a patient. * * Arguments: * 0: The patient * 1: Treatment classname * * * Return Value: * Succesful treatment started * * Public: No */ #include "script_component.hpp" #define BANDAGEHEAL 0.8 params ["_target", "_selectionName"]; _damageBodyParts = _target getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]; // Ensure it is a valid bodypart _part = [_selectionName] call FUNC(selectionNameToNumber); if (_part < 0) exitwith {false}; if ((_damageBodyParts select _part) > 0) then { _damageOnPart = (_damageBodyParts select _part); // Temp quick fix to change in behaviour of basic medical bandaging if (_damageOnPart - BANDAGEHEAL > 0) then { _damageOnPart = _damageOnPart - (_damageOnPart * BANDAGEHEAL); } else { _damageOnPart = _damageOnPart - BANDAGEHEAL; }; _damageBodyParts set [_part, _damageOnPart max 0]; _target setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true]; TRACE_2("ACE_DEBUG: Treatment BASIC Bandage Broadcast value here",_unit, _target getvariable QGVAR(bodyPartStatus)); }; EXPLODE_6_PVT(_damageBodyParts,_headDamage,_torsoDamage,_handsDamageR,_handsDamageL,_legsDamageR,_legsDamageL); _target setHitPointDamage ["hitHead", _headDamage min 0.95]; _target setHitPointDamage ["hitBody", _torsoDamage min 0.95]; _target setHitPointDamage ["hitHands", (_handsDamageR + _handsDamageL) min 0.95]; _target setHitPointDamage ["hitLegs", (_legsDamageR + _legsDamageL) min 0.95]; { private _hitPointName = [_target, _x, true] call FUNC(translateSelections); _target setHitPointDamage [_hitPointName, (_damageBodyParts select _foreachIndex) min 0.95]; }foreach GVAR(SELECTIONS); true;