/* * Author: bux578, commy2 * Restores previously saved gear. * * Arguments: * 0: Unit * 1: All Gear based on return value of ACE_common_fnc_getAllGear * * Return Value: * None * * Example: * [ACE_Player, stored_allGear, active_weapon_muzzle_and_mode] call ace_respawn_fnc_restoreGear * * Public: No */ #include "script_component.hpp" params ["_unit", "_allGear", "_activeWeaponAndMuzzle"]; // restore all gear [_unit, _allGear, true, true] call EFUNC(common,setAllGear); // restore the last active weapon, muzzle and weaponMode _activeWeaponAndMuzzle params ["_activeWeapon", "_activeMuzzle", "_activeWeaponMode"]; if ( (_activeMuzzle != "") && {_activeMuzzle != _activeWeapon} && {_activeMuzzle in getArray (configfile >> "CfgWeapons" >> _activeWeapon >> "muzzles")} ) then { _unit selectWeapon _activeMuzzle; } else { if (_activeWeapon != "") then { _unit selectWeapon _activeWeapon; }; }; if (currentWeapon _unit != "") then { private _index = 0; while { _index < 100 && {currentWeaponMode _unit != _activeWeaponMode} } do { _unit action ["SwitchWeapon", _unit, _unit, _index]; _index = _index + 1; }; };