/* * Author: bux578 * Returns an array of alive players in a given radius around a given location * * Arguments: * 0: Center position * 1: Radius * * Return Value: * Player units > * * Example: * [[300,300,0], 100] call ace_switchunits_fnc_nearestPlayers * * Public: Yes */ #include "script_component.hpp" private ["_nearestPlayers"]; params ["_position", "_radius"]; _nearestPlayers = []; { if ([_x] call EFUNC(common,isPlayer) && {alive _x}) then { _nearestPlayers pushBack _x; }; } forEach (nearestObjects [_position, ["Man"], _radius]); _nearestPlayers