#include "script_component.hpp" /* * Author: Timi007 * Attaches flag to the back of the unit and removes his flag item. * * Arguments: * 0: Unit * 1: Flag item * * Return Value: * Nothing * * Example: * [player, "ace_flags_white"] call ace_flags_fnc_carryFlag * * Public: No */ params ["_unit", "_item"]; // Arma needs a flag proxy and some modded uniforms don't have them. // If we temporarily change the uniform to a vanilla one we can work around this problem. private _loadout = getUnitLoadout _unit; _unit forceAddUniform "U_B_CombatUniform_mcam"; private _texture = (GVAR(flagItemCache) get _item) param [1, ""]; _unit forceFlagTexture _texture; // We need to change loadout in the next frame otherwise it will not work [{ params ["_unit", "_item", "_loadout"]; _unit setUnitLoadout _loadout; _unit setVariable [QGVAR(carryingFlag), _item, true]; _unit removeItem _item; }, [_unit, _item, _loadout]] call CBA_fnc_execNextFrame;