/* * Author: Glowbal * Updates the vitals. Is expected to be called every second. * * Arguments: * 0: The Unit * * ReturnValue: * * * Public: No */ #include "script_component.hpp" private ["_unit", "_heartRate","_bloodPressure","_bloodVolume","_painStatus", "_lastTimeValuesSynced", "_syncValues"]; _unit = _this select 0; _lastTimeValuesSynced = _unit getvariable [QGVAR(lastMomentValuesSynced), 0]; _syncValues = time - _lastTimeValuesSynced >= (10 + floor(random(10))); if (_syncValues) then { _unit setvariable [QGVAR(lastMomentValuesSynced), time]; }; _bloodVolume = (_unit getvariable [QGVAR(bloodVolume), 0]) + ([_unit] call FUNC(getBloodVolumeChange)); if (_bloodVolume <= 0) then { _bloodVolume = 0; }; _unit setvariable [QGVAR(bloodVolume), _bloodVolume, _syncValues]; // Set variables for synchronizing information across the net if (_bloodVolume < 90) then { if !(_unit getvariable [QGVAR(hasLostBlood), false]) then { _unit setvariable [QGVAR(hasLostBlood), true, true]; }; } else { if (_unit getvariable [QGVAR(hasLostBlood),false]) then { _unit setvariable [QGVAR(hasLostBlood), false, true]; }; }; if ((_unit call FUNC(getBloodLoss)) > 0) then { if !(_unit getvariable [QGVAR(isBleeding), false]) then { _unit setvariable [QGVAR(isBleeding), true, true]; }; } else { if (_unit getvariable [QGVAR(isBleeding), false]) then { _unit setvariable [QGVAR(isBleeding), false, true]; }; }; _painStatus = _unit getvariable [QGVAR(pain), 0]; if (_painStatus > 0) then { if !(_unit getvariable [QGVAR(hasPain), false]) then { _unit setvariable [QGVAR(hasPain), true, true]; }; } else { if (_unit getvariable [QGVAR(hasPain), false]) then { _unit setvariable [QGVAR(hasPain), false, true]; }; }; if (_bloodVolume < 30) exitwith { [_unit] call FUNC(setDead); }; if ([_unit] call EFUNC(common,isAwake)) then { if (_bloodVolume < 60) then { if (random(1) > 0.9) then { [_unit] call FUNC(setUnconscious); }; }; }; // handle advanced medical, with vitals if (GVAR(level) >= 2) then { // Set the vitals _heartRate = (_unit getvariable [QGVAR(heartRate), 0]) + ([_unit] call FUNC(getHeartRateChange)); _unit setvariable [QGVAR(heartRate), _heartRate, _syncValues]; _bloodPressure = [_unit] call FUNC(getBloodPressure); _unit setvariable [QGVAR(bloodPressure), _bloodPressure, _syncValues]; // Handle airway if (GVAR(setting_allowAirwayInjuries)) then { _airwayStatus = _unit getvariable [QGVAR(airwayStatus), 100]; if (((_unit getvariable [QGVAR(airwayOccluded), false]) || (_unit getvariable [QGVAR(airwayCollapsed), false])) && !((_unit getvariable [QGVAR(airwaySecured), false]))) then { if (_airwayStatus >= 0.5) then { _unit setvariable [QGVAR(airwayStatus), _airwayStatus - 0.5, _syncValues]; }; } else { if !((_unit getvariable [QGVAR(airwayOccluded), false]) || (_unit getvariable [QGVAR(airwayCollapsed), false])) then { if (_airwayStatus < 100) then { _unit setvariable [QGVAR(airwayStatus), (_airwayStatus + 1.5) min 100, _syncValues]; }; }; }; if (_airwayStatus < 80) then { [_unit] call FUNC(setUnconscious); if (_airwayStatus <= 0) then { [_unit, true] call FUNC(setDead); }; }; }; // Check vitals for medical status // TODO check for in revive state instead of variable // TODO Implement cardiac arrest. _bloodPressureL = _bloodPressure select 0; _bloodPressureH = _bloodPressure select 1; if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then { if (_heartRate < 10 || _bloodPressureH < 30 || _bloodVolume < 20) then { [_unit] call FUNC(setUnconscious); // safety check to ensure unconsciousness for units if they are not dead already. }; if (_bloodPressureH > 260) then { if (random(1) > 0.7) then { [_unit] call FUNC(setCardiacArrest); }; }; if (_bloodPressureL < 40 && _heartRate > 190) then { if (random(1) > 0.7) then { [_unit] call FUNC(setCardiacArrest); }; }; if (_bloodPressureH > 145 && _heartRate > 150) then { if (random(1) > 0.7) then { [_unit] call FUNC(setCardiacArrest); }; }; if (_heartRate > 200) then { [_unit] call FUNC(setCardiacArrest); }; if (_heartRate < 20) then { [_unit] call FUNC(setCardiacArrest); }; }; };