#include "script_component.hpp" ADDON = false; #include "XEH_PREP.hpp" // TODO load from config instead of hardcoded in sqf GVAR(ALL_DETECTABLE_TYPES) = ["ACE_Explosive_Object", "ACE_Explosive_Helper", "ACE_Explosives_Place", "ModuleMine_F", "TimeBombCore", "MineBase", "DirectionalBombBase", "BoundingMineBase", "PipeBombBase"]; ADDON = true;