#include "script_component.hpp" /* * Author: commy2 * Reports same as actionKeysNames(Array) but in a format processable by "keyDown". * * Arguments: * 0: Action name * * Return Value: * Keybinds, format: [DIK, _shift, _ctrl, _alt] * * Example: * "ReloadMagazine" call ace_common_fnc_actionKeysNamesConverted * * Public: No */ #define LAST_DIK 250 #define PLACEHOLDER_PLUS "" #define LKEYNAME_LSHIFT localize "STR_DIK_LSHIFT" #define LKEYNAME_RSHIFT localize "STR_DIK_RSHIFT" #define LKEYNAME_LCONTROL localize "STR_DIK_LCONTROL" #define LKEYNAME_RCONTROL localize "STR_DIK_RCONTROL" #define LKEYNAME_LALT localize "STR_DIK_LMENU" #define LKEYNAME_RALT localize "STR_DIK_RMENU" // stored in ui namespace to force it to be recreated every game start // this way we make it work in savegames after a language change private _keyTable = uiNamespace getVariable QGVAR(keyNameTable); if (isNil "_keyTable") then { _keyTable = []; uiNamespace setVariable [QGVAR(keyNameTable), _keyTable]; for "_i" from 0 to LAST_DIK do { private _keyName = keyName _i; // keys are reported as nested strings for god knows why _keyName = _keyName select [1, count _keyName - 2]; _keyTable pushBack _keyName; }; }; private _keyCache = uiNamespace getVariable [QGVAR(keyNameCache), locationNull]; if (isNull _keyCache) then { _keyCache = call CBA_fnc_createNamespace; uiNamespace setVariable [QGVAR(keyNameCache), _keyCache]; }; params [["_action", "", [""]]]; private _keybinds = actionKeysNamesArray _action apply { private _keyName = _x; private _keybind = _keyCache getVariable _keyName; if (isNil "_keybind") then { private _key = -1; private _shift = false; private _ctrl = false; private _alt = false; // copy, keep original varname for cache private _keyImage = _keyName; // handle "+" being a key and the seperator - as first character if ((_keyImage select [0,1]) isEqualTo "+") then { _keyImage = PLACEHOLDER_PLUS + (_keyImage select [1]); }; // - and as character seperated by "+" _keyImage = [_keyImage, "++", "+" + PLACEHOLDER_PLUS] call CBA_fnc_replace; // get single keys (also revert back non-seperator "+" keys) _keyImage = _keyImage splitString "+" apply { [_x, "+"] select (_x isEqualTo PLACEHOLDER_PLUS); }; // parse single keys { switch (true) do { case (_x in [LKEYNAME_LSHIFT, LKEYNAME_RSHIFT]): { _shift = true; }; case (_x in [LKEYNAME_LCONTROL, LKEYNAME_RCONTROL]): { _ctrl = true; }; case (_x in [LKEYNAME_LALT, LKEYNAME_RALT]): { _alt = true; }; default { // @todo handle double keys? ("C + R") // currently only reports last key // not usable by keyDown by default _key = _keyTable find _x; }; }; } forEach _keyImage; // cache _keybind = [_key, _shift, _ctrl, _alt]; _keyCache setVariable [_keyName, _keybind]; }; _keybind }; _keybinds