#include "script_component.hpp"
/*
 * Author: Garth 'L-H' de Wet
 * Clears all dirt, rain, dust from glasses.
 * Removes glasses effect (PP, overlay) and then puts it back.
 *
 * Arguments:
 * None
 *
 * Return Value:
 * None
 *
 * Example:
 * call ace_goggles_fnc_clearGlasses
 *
 * Public: Yes
 */

private _unit = ACE_player;

private _broken = GETBROKEN;
private _effects = GLASSESDEFAULT;
_effects set [BROKEN, _broken];

SETGLASSES(_unit,_effects);

if ((stance _unit != "PRONE") && {primaryWeapon _unit != ""} && {currentWeapon _unit == primaryWeapon _unit}) then {
    [_unit, "gestureWipeFace"] call EFUNC(common,doGesture);
};

[{
    if (cameraView == "INTERNAL") then {
        addCamShake [5, 1.75, 2];
    };
}, [], 0.3] call CBA_fnc_waitAndExecute;

call FUNC(removeDirtEffect);
call FUNC(removeRainEffect);
call FUNC(removeDustEffect);