#include "script_component.hpp" [QGVAR(burn), FUNC(burn)] call CBA_fnc_addEventHandler; [QGVAR(playScream), { params ["_scream", "_source"]; // only play sound if enabled in settings if (GVAR(enableScreams)) then { _source say3D _scream; }; }] call CBA_fnc_addEventHandler; ["ace_settingsInitialized", { TRACE_1("settingsInit", GVAR(enabled)); if (!GVAR(enabled)) exitWith {}; if (isServer) then { [QGVAR(addFireSource), { params ["_source", "_radius", "_intensity", "_key", ["_condition", { true }], ["_conditionArgs", []]]; private _fireLogic = createVehicle ["ACE_LogicDummy", [0, 0, 0], [], 0, "NONE"]; if (_source isEqualType objNull) then { _fireLogic attachTo [_source]; } else { _fireLogic setPosASL _source; }; [GVAR(fireSources), _key, [_fireLogic, _radius, _intensity, _condition, _conditionArgs]] call CBA_fnc_hashSet; }] call CBA_fnc_addEventHandler; [QGVAR(removeFireSource), { params ["_key"]; [GVAR(fireSources), _key] call CBA_fnc_hashRem; }] call CBA_fnc_addEventHandler; [{ _this call FUNC(fireManagerPFH) }, FIRE_MANAGER_PFH_DELAY, []] call CBA_fnc_addPerFrameHandler; GVAR(fireSources) = [[], nil] call CBA_fnc_hashCreate; }; }] call CBA_fnc_addEventHandler;