class ctrlToolbox; class Cfg3DEN { class Attributes { class Default; class Title: Default { class Controls { class Title; }; }; class GVAR(isMedicControl): Title { attributeLoad = "(_this controlsGroupCtrl 100) lbsetcursel (((_value + 1) min 3) max 0);"; attributeSave = "(missionnamespace getvariable ['ace_isMeidc_temp',0]) - 1;"; class Controls: Controls { class Title: Title{}; class Value: ctrlToolbox { idc = 100; style = "0x02"; x = "48 * (pixelW * 1.25 * 4)"; w = "82 * (pixelW * 1.25 * 4)"; h = "5 * (pixelH * 1.25 * 4)"; rows = 1; columns = 4; strings[] = {"$STR_3DEN_Attributes_Lock_Default_text", CSTRING(AssignMedicRoles_role_none), CSTRING(AssignMedicRoles_role_medic), CSTRING(AssignMedicRoles_role_doctorShort)}; onToolboxSelChanged = "missionnamespace setvariable ['ace_isMeidc_temp',_this select 1];"; }; }; }; }; class Object { class AttributeCategories { class ace_attributes { class Attributes { class ace_isMedic { property = QUOTE(ace_isMedic); control = QGVAR(isMedicControl); displayName = CSTRING(AssignMedicRoles_role_DisplayName); tooltip = CSTRING(Attributes_isMedic_Description); expression = QUOTE(if (_value != -1) then {_this setVariable [ARR_3(QUOTE(QGVAR(medicClass)),_value, true)];};); typeName = "NUMBER"; condition = "objectBrain"; defaultValue = "-1"; }; class ace_isMedicalVehicle { property = QUOTE(ace_isMedicalVehicle); value = 0; control = "CheckboxNumber"; displayName = CSTRING(AssignMedicVehicle_enabled_DisplayName); tooltip = CSTRING(Attributes_isMedicalVehicle_Description); expression = QUOTE(_this setVariable [ARR_3(QUOTE(QGVAR(medicClass)),_value, true)];); typeName = "NUMBER"; condition = "objectVehicle"; defaultValue = 0; }; class ace_isMedicalFacility { property = QUOTE(ace_isMedicalFacility); value = 0; control = "Checkbox"; displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName); tooltip = CSTRING(AssignMedicalFacility_enabled_Description); expression = QUOTE(_this setVariable [ARR_3(QUOTE(QGVAR(isMedicalFacility)),_value, true)];); typeName = "BOOL"; condition = "(1 - objectBrain) * (1 - objectVehicle)"; defaultValue = "false"; }; }; }; }; }; };