/* * Author: Jonpas * Adds spare parts to the vehicle. Before SettingsInitialized only collect for later execution. * * Arguments: * 0: Vehicle * 1: Amount (default: 1) * 2: Spare Part Classname (default: "") * 3: Force (add even if setting is disabled) (default: false) * * Return Value: * None * * Example: * [vehicle] call ace_repair_fnc_addSpareParts * * Public: No */ #include "script_component.hpp" params ["_vehicle", ["_amount", 1], ["_part", ""], ["_force", false]]; TRACE_2("params",_vehicle,_amount); // Exit if ace_cargo is not loaded if !(["ace_cargo"] call EFUNC(common,isModLoaded)) exitWith {}; // Collect until SettingsInitialized if (!EGVAR(common,settingsInitFinished)) exitWith { EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(addSpareParts), _this]; }; // Exit if not forced and add spare parts is disabled (after settings initted to make sure it really is) if (!_force && !GVAR(addSpareParts)) exitWith {}; // Select appropriate part if (_part == "") then { if (_vehicle isKindOf "Car") then { _part = "ACE_Wheel" }; if (_vehicle isKindOf "Tank") then { _part = "ACE_Track" }; }; // Exit if no appropriate part if (_part == "") exitWith {}; // Load ["AddCargoByClass", [_part, _vehicle, _amount]] call EFUNC(common,localEvent);