class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class ace_tacticalladder_skeleton: Default { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = { "base","", "1","base", "2","1", "3","2", "4","3", "5","4", "6","5", "7","6", "8","7", "9","8", "10","9", "11","10", "step","11" }; }; }; class CfgModels { class Default { sectionsInherit=""; sections[] = {""}; skeletonName = ""; }; class ace_tacticalladder { skeletonName = "ace_tacticalladder_skeleton"; sections[] = { "roadway" }; sectionsInherit = ""; class Animations { class rotate { type = "rotation"; source = ""; sourceAddress = "clamp"; selection = "base"; axis = "axis_rotate"; minValue = 0; maxValue = 90; angle0="rad 0"; angle1="rad +90"; }; class extract_1 { type = "translation"; source = ""; selection = "1"; axis = "axis_1"; animPeriod = 0; minValue = 0; maxValue = 1; minPhase = 0; maxPhase = 1; offset0 = 0; offset1 = 0.82; }; class extract_2: extract_1 { selection = "2"; axis = "axis_2"; }; class extract_3: extract_1 { selection = "3"; axis = "axis_3"; }; class extract_4: extract_1 { selection = "4"; axis = "axis_4"; }; class extract_5: extract_1 { selection = "5"; axis = "axis_5"; }; class extract_6: extract_1 { selection = "6"; axis = "axis_6"; }; class extract_7: extract_1 { selection = "7"; axis = "axis_7"; }; class extract_8: extract_1 { selection = "8"; axis = "axis_8"; }; class extract_9: extract_1 { selection = "9"; axis = "axis_9"; }; class extract_10: extract_1 { selection = "10"; axis = "axis_10"; }; class extract_11: extract_1 { selection = "11"; axis = "axis_11"; }; }; }; class ArmaMan: Default { htMin=60; htMax=1800; afMax=30; mfMax=0; mFact=1; tBody=37; sections[]= { "osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands", "clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "personality", "hl", "injury_head" }; skeletonName="OFP2_ManSkeleton"; }; class ace_tacticalladder_pack: ArmaMan { }; };