/* * Author: PabstMirror * Checks the conditions for being able to apply handcuffs * * Arguments: * 0: caller (player) * 1: target * * Return Value: * The return value * * Example: * [player, bob] call ACE_captives_fnc_canApplyHandcuffs * * Public: No */ #include "script_component.hpp" params ["_unit", "_target"]; //Check sides, Player has cableTie, target is alive and not already handcuffed (GVAR(allowHandcuffOwnSide) || {(side _unit) != (side _target)}) && ("ACE_CableTie" in (items _unit)) && {alive _target} && {!(_target getVariable [QGVAR(isHandcuffed), false])} && { (_target getVariable ["ACE_isUnconscious", false]) || //isUnconscious {GVAR(requireSurrender) == 0} || //or don't require surrendering {_target getVariable [QGVAR(isSurrendering), false]} || //or is surrendering {(GVAR(requireSurrender) == 2) && {(currentWeapon _target) == ""}} //or "SurrenderOrNoWeapon" and no weapon }