/* * Author: commy2 * Mutes the unit. It won't trigger auto generated chat messages either. * * Arguments: * 0: Unit * 1: Reason to mute the unit * * Return Value: * None * * Public: Yes */ #include "script_component.hpp" params ["_unit", "_reason"]; if (isNull _unit) exitWith {}; private ["_muteUnitReasons", "_speaker"]; // add reason to mute to the unit _muteUnitReasons = _unit getVariable [QGVAR(muteUnitReasons), []]; if !(_reason in _muteUnitReasons) then { _muteUnitReasons pushBack _reason; _unit setVariable [QGVAR(muteUnitReasons), _muteUnitReasons, true]; }; _speaker = speaker _unit; if (_speaker == "ACE_NoVoice") exitWith {}; ["setSpeaker", [_unit, "ACE_NoVoice"]] call FUNC(globalEvent); _unit setVariable ["ACE_OriginalSpeaker", _speaker, true];