#include "script_component.hpp" /* * Author: commy2 * Handle the Unconscious of a Unit while Dragging * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [_unit] call ace_dragging_fnc_handleUnconscious; * * Public: No */ params ["_unit"]; private _player = ACE_player; if (_player getVariable [QGVAR(isDragging), false]) then { private _draggedObject = _player getVariable [QGVAR(draggedObject), objNull]; // handle falling unconscious if (_unit == _player) then { [_unit, _draggedObject] call FUNC(dropObject); }; // handle waking up dragged unit //if (_unit == _draggedObject) then { // [_player, _draggedObject] call FUNC(dropObject); //}; }; if (_player getVariable [QGVAR(isCarrying), false]) then { private _carriedObject = _player getVariable [QGVAR(carriedObject), objNull]; // handle falling unconscious if (_unit == _player) then { [_unit, _carriedObject] call FUNC(dropObject_carry); }; // handle waking up dragged unit //if (_unit == _carriedObject) then { // [_player, _carriedObject] call FUNC(dropObject_carry); //}; };