#include "script_component.hpp" private ["_missile", "_headingPitch", "_found", "_vectorTo", "_polarTo", "_dir", "_vertOk", "_horzOk", "_fov", "_closestDistance", "_pos1", "_pos2", "_disCheck", "_currentTarget", "_potentialTargets", "_offset", "_vector"]; _missile = _this select 0; _laserCode = _this select 1; _fov = if (count _this > 2) then {_this select 2} else {75}; _vector = if (count _this > 3) then {_this select 3} else {vectorDir _missile}; _offset = if (count _this > 4) then {_this select 4} else {[0,0,0]}; _headingPitch = _vector call CBA_fnc_vect2polar; _currentTarget = nil; _found = false; LOG("Searching lasers"); if(!(isNil "ACE_LASERS")) then { _potentialTargets = []; TRACE_1("", ACE_LASERS); { if(!(isNull _x)) then { _sensorPos = ATLtoASL(_missile modelToWorldVisual _offset); _vectorTo = [_sensorPos, ([_x] call FUNC(getPosASL))] call BIS_fnc_vectorFromXToY; _polarTo = _vectorTo call CBA_fnc_vect2polar; _dir = _polarTo select 1; _dir = _dir - (_headingPitch select 1); TRACE_4("Calc", _sensorPos, _vectorTo, _polarTo, _dir); if (_dir < 0) then {_dir = _dir + 360}; if (_dir > 360) then {_dir = _dir - 360}; _vertOk = false; _horzOk = false; if(_dir < _fov || {_dir > (360-_fov)}) then { _horzOk = true; }; if(abs((abs(_polarTo select 2))-(abs(_headingPitch select 2))) < _fov) then { _vertOk = true; }; TRACE_2("Results", _vertOk, _horzOk); if(_vertOk && {_horzOk}) then { // Does the laser currently have our current code, if we have one? _targetCode = _x getVariable ["ACE_LASERTARGET_CODE", ACE_DEFAULT_LASER_CODE]; TRACE_1("Target in sight, checking code", _targetCode, _laserCode); if(_targetCode == _laserCode) then { _potentialTargets set[(count _potentialTargets), _x]; }; }; }; } forEach ACE_LASERS; TRACE_1("", _potentialTargets); _closestDistance = 100000; { _pos1 = (getPosASL _missile); _pos2 = ([_x] call FUNC(getPosASL)); _disCheck = _pos1 distance _pos2; // shouldn't this bail out when a valid target is found instead of iterating over all potential targets ? if(_disCheck < _closestDistance && {[_pos1, _pos2, _x, _missile] call FUNC(checkLos)}) then { _found = true; _currentTarget = _x; _closestDistance = _disCheck; }; } forEach _potentialTargets; }; [_found, _currentTarget]