#include "script_component.hpp" PARAMS_1(_laserTarget); TRACE_1("enter", _this); // Add the target to the global targets array // Everyone tracks them // Add the laser localized to the laser array, and give it the default localized code PUSH(ACE_LASERS, _laserTarget); // Check the vehicle, otherwise use the default _laserTarget setVariable ["ACE_LASERTARGET_CODE", ACE_DEFAULT_LASER_CODE, false]; // Clean the lasers of any null objects while we are here REM(ACE_LASERS, objNull); if(!(local _laserTarget)) exitWith { }; // The target is local, so its on this client if(!isDedicated) then { _laserTarget setVariable ["ACE_LASERTARGET_SHOOTER", player, true]; [FUNC(laserTargetPFH), 0, [_laserTarget, player]] call cba_fnc_addPerFrameHandler; } else { // server side ownership of laser //_laserTarget setVariable ["ACE_LASERTARGET_SHOOTER", nil, false]; };