/* * Author: Glowbal, KoffeinFlummi * Starts the treatment process * * Arguments: * 0: The medic * 1: The patient * 2: SelectionName * 3: Treatment classname * * Return Value: * Succesful treatment started * * Public: Yes */ #include "script_component.hpp" private ["_config", "_medicRequired", "_items", "_locations", "_return", "_callbackProgress", "_treatmentTime", "_callerAnim", "_patientAnim", "_iconDisplayed", "_return", "_usersOfItems", "_consumeItems", "_condition", "_displayText", "_wpn", "_treatmentTimeConfig", "_patientStateCondition", "_allowedSelections"]; params ["_caller", "_target", "_selectionName", "_className"]; // If the cursorMenu is open, the loading bar will fail. If we execute the function one frame later, it will work fine if (uiNamespace getVariable [QEGVAR(interact_menu,cursorMenuOpened),false]) exitwith { [{ _this call FUNC(treatment); }, _this] call EFUNC(common,execNextFrame); }; if !(_target isKindOf "CAManBase") exitWith {false}; _config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className); if (GVAR(level) >= 2) then { _config = (configFile >> "ACE_Medical_Actions" >> "Advanced" >> _className); }; if !(isClass _config) exitwith {false}; // Allow self treatment check if (_caller == _target && {getNumber (_config >> "allowSelfTreatment") == 0}) exitwith {false}; _medicRequired = if (isNumber (_config >> "requiredMedic")) then { getNumber (_config >> "requiredMedic"); } else { // Check for required class if (isText (_config >> "requiredMedic")) exitwith { missionNamespace getVariable [(getText (_config >> "requiredMedic")), 0]; }; 0; }; if !([_caller, _medicRequired] call FUNC(isMedic)) exitwith {false}; _allowedSelections = getArray (_config >> "allowedSelections"); if !("All" in _allowedSelections || {(_selectionName in _allowedSelections)}) exitwith {false}; // Check item _items = getArray (_config >> "items"); if (count _items > 0 && {!([_caller, _target, _items] call FUNC(hasItems))}) exitwith {false}; _return = true; if (isText (_config >> "Condition")) then { _condition = getText(_config >> "condition"); if (_condition != "") then { if (isnil _condition) then { _condition = compile _condition; } else { _condition = missionNamespace getVariable _condition; }; if (_condition isEqualType false) then { _return = _condition; } else { _return = [_caller, _target, _selectionName, _className] call _condition; }; }; }; if (!_return) exitwith {false}; _patientStateCondition = if (isText(_config >> "patientStateCondition")) then { missionNamespace getVariable [getText(_config >> "patientStateCondition"), 0] } else { getNumber(_config >> "patientStateCondition") }; if (_patientStateCondition == 1 && {!([_target] call FUNC(isInStableCondition))}) exitwith {false}; // Check allowed locations _locations = getArray (_config >> "treatmentLocations"); if ("All" in _locations) then { _return = true; } else { private [ "_medFacility", "_medVeh"]; _medFacility = {([_caller] call FUNC(isInMedicalFacility)) || ([_target] call FUNC(isInMedicalFacility))}; _medVeh = {([_caller] call FUNC(isInMedicalVehicle)) || ([_target] call FUNC(isInMedicalVehicle))}; { if (_x == "field") exitwith {_return = true;}; if (_x == "MedicalFacility" && _medFacility) exitwith {_return = true;}; if (_x == "MedicalVehicle" && _medVeh) exitwith {_return = true;}; if !(isnil _x) exitwith { private "_val"; _val = missionNamespace getVariable _x; if (_val isEqualType 0) then { _return = switch (_val) do { case 0: {true}; //AdvancedMedicalSettings_anywhere case 1: {call _medVeh}; //AdvancedMedicalSettings_vehicle case 2: {call _medFacility}; //AdvancedMedicalSettings_facility case 3: {(call _medFacility) || {call _medVeh}}; //AdvancedMedicalSettings_vehicleAndFacility default {false}; //Disabled }; }; }; } foreach _locations; }; if !(_return) exitwith {false}; _usersOfItems = []; _consumeItems = if (isNumber (_config >> "itemConsumed")) then { getNumber (_config >> "itemConsumed"); } else { // Check for required class if (isText (_config >> "itemConsumed")) exitwith { missionNamespace getVariable [(getText (_config >> "itemConsumed")), 0]; }; 0; }; if (_consumeItems > 0) then { _usersOfItems = ([_caller, _target, _items] call FUNC(useItems)) select 1; }; // Parse the config for the progress callback _callbackProgress = getText (_config >> "callbackProgress"); if (_callbackProgress == "") then { _callbackProgress = "true"; }; if (isNil _callbackProgress) then { _callbackProgress = compile _callbackProgress; } else { _callbackProgress = missionNamespace getVariable _callbackProgress; }; // Patient Animation _patientAnim = getText (_config >> "animationPatient"); if (_target getVariable ["ACE_isUnconscious", false] && GVAR(allowUnconsciousAnimationOnTreatment)) then { if !(animationState _target in (getArray (_config >> "animationPatientUnconsciousExcludeOn"))) then { _patientAnim = getText (_config >> "animationPatientUnconscious"); }; }; if (_caller != _target && {vehicle _target == _target} && {_patientAnim != ""}) then { if (_target getVariable ["ACE_isUnconscious", false]) then { [_target, _patientAnim, 2, true] call EFUNC(common,doAnimation); } else { [_target, _patientAnim, 1, true] call EFUNC(common,doAnimation); }; }; // Player Animation _callerAnim = [getText (_config >> "animationCaller"), getText (_config >> "animationCallerProne")] select (stance _caller == "PRONE"); if (_caller == _target) then { _callerAnim = [getText (_config >> "animationCallerSelf"), getText (_config >> "animationCallerSelfProne")] select (stance _caller == "PRONE"); }; _caller setVariable [QGVAR(selectedWeaponOnTreatment), (weaponState _caller)]; // Cannot use secondairy weapon for animation if (currentWeapon _caller == secondaryWeapon _caller) then { _caller selectWeapon (primaryWeapon _caller); }; _wpn = ["non", "rfl", "pst"] select (1 + ([primaryWeapon _caller, handgunWeapon _caller] find (currentWeapon _caller))); _callerAnim = [_callerAnim, "[wpn]", _wpn] call CBA_fnc_replace; if (vehicle _caller == _caller && {_callerAnim != ""}) then { if (primaryWeapon _caller == "") then { _caller addWeapon "ACE_FakePrimaryWeapon"; }; if (currentWeapon _caller == "") then { _caller selectWeapon (primaryWeapon _caller); // unit always has a primary weapon here }; if (isWeaponDeployed _caller) then { TRACE_1("Weapon Deployed, breaking out first",(stance _caller)); [_caller, "", 0] call EFUNC(common,doAnimation); }; if ((stance _caller) == "STAND") then { switch (_wpn) do {//If standing, end in a crouched animation based on their current weapon case ("rfl"): {_caller setVariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSrasWrflDnon"];}; case ("pst"): {_caller setVariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSrasWpstDnon"];}; case ("non"): {_caller setVariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSnonWnonDnon"];}; }; } else { _caller setVariable [QGVAR(treatmentPrevAnimCaller), animationState _caller]; }; [_caller, _callerAnim] call EFUNC(common,doAnimation); }; //Get treatment time _treatmentTime = if (isNumber (_config >> "treatmentTime")) then { getNumber (_config >> "treatmentTime"); } else { if (isText (_config >> "treatmentTime")) exitwith { _treatmentTimeConfig = getText(_config >> "treatmentTime"); if (isnil _treatmentTimeConfig) then { _treatmentTimeConfig = compile _treatmentTimeConfig; } else { _treatmentTimeConfig = missionNamespace getVariable _treatmentTimeConfig; }; if (_treatmentTimeConfig isEqualType 0) exitwith { _treatmentTimeConfig; }; [_caller, _target, _selectionName, _className] call _treatmentTimeConfig; }; 0; }; // Start treatment [ _treatmentTime, [_caller, _target, _selectionName, _className, _items, _usersOfItems], DFUNC(treatment_success), DFUNC(treatment_failure), getText (_config >> "displayNameProgress"), _callbackProgress, ["isnotinside"] ] call EFUNC(common,progressBar); // Display Icon _iconDisplayed = getText (_config >> "actionIconPath"); if (_iconDisplayed != "") then { [QGVAR(treatmentActionIcon), true, _iconDisplayed, [1,1,1,1], getNumber(_config >> "actionIconDisplayTime")] call EFUNC(common,displayIcon); }; // handle display of text/hints _displayText = ""; if (_target != _caller) then { _displayText = getText(_config >> "displayTextOther"); } else { _displayText = getText(_config >> "displayTextSelf"); }; if (_displayText != "") then { ["displayTextStructured", [_caller], [[_displayText, [_caller] call EFUNC(common,getName), [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent); }; true;