/** * fn_isHC.sqf * @Descr: Check if current locality is a headless client * @Author: Glowbal * * @Arguments: [] * @Return: BOOL True if locality is headless client OR is not in multiplayer * @PublicAPI: true */ #include "script_component.hpp" private ["_return"]; if (!isMultiplayer) then { _return = true; } else { if (isServer && !isDedicated) then { _return = true; } else { _return = !(hasInterface || isDedicated); }; }; _return