#include "script_component.hpp" #define ACE_TRACE_DRAW_INC 1 ADDON = false; PREP(fired); PREP(frago); PREP(trackFragRound); PREP(spallTrack); PREP(doSpall); PREP(vectorDiffFast); GVAR(trackedObjects) = []; GVAR(blackList) = []; GVAR(traceFrags) = false; GVAR(replacedBisArtyWrapper) = false; GVAR(TOTALFRAGS) = 0; GVAR(spallIsTrackingCount) = 0; GVAR(spallHPData) = []; GVAR(traces) = []; GVAR(tracesStarted) = false; GVAR(traceID) = -1; GVAR(autoTrace) = true; // * Other Shit */ PREP(frag_trace); PREP(denyFrag); PREP(BIS_ARTY_WRAPPER); PREP(startTracing); PREP(stopTracing); PREP(clearTraces); PREP(trackTrace); PREP(addTrack); PREP(drawTraces); PREP(removeTrack); PREP(spallHP); PREP(addBlackList); PREP(addManualTrack); ADDON = true;