// by esteldunedain #include "script_component.hpp" if !(hasInterface) exitWith {}; // Add keybinds ["ACE3", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon", { // Conditions: canInteract if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon) && {currentWeapon ACE_player in (ACE_player getVariable [QGVAR(jammedWeapons), []])} ) exitWith {false}; // Statement [ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam); true }, {false}, [19, [true, false, false]], false] call cba_fnc_addKeybind; //R Key