#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; author[] = {"commy2","KoffeinFlummi"}; authorUrl = "https://github.com/commy2/"; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgActions.hpp" class ACE_Default_Keys { class checkAmmo { displayName = "$STR_ACE_Reload_checkAmmo"; condition = QUOTE([_player] call EFUNC(common,canUseWeapon) || {_vehicle isKindOf 'StaticWeapon'}); statement = QUOTE([ARR_3(_player, _vehicle, false)] call FUNC(checkAmmo);); key = 19; shift = 0; control = 1; alt = 0; }; }; #include "RscInGameUI.hpp"