#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; author[] = {"KoffeinFlummi", "TaoSensai", "CAA-Picard"}; authorUrl = "https://github.com/KoffeinFlummi/"; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" class ACE_Default_Keys { class restWeapon { displayName = "$STR_ACE_Resting_RestWeapon"; condition = QUOTE([_player] call EFUNC(common,canUseWeapon) && {inputAction 'reloadMagazine' == 0} && {!weaponLowered _player} && {speed _player < 1}); statement = QUOTE([ARR_3(_player, _vehicle, currentWeapon _player)] call FUNC(restWeapon)); key = 15; shift = 0; control = 0; alt = 0; }; }; #include "CfgWeapons.hpp" #include "CfgMoves.hpp"