/* * Author: bux, commy2 * * Hide or show the secondary weapon magazine inventory slot to prevent unloading of dummy magazines. * * Argument: * 0: The player. (Object) * * Return value: * Nothing */ private ["_player", "_display"]; _player = _this select 0; _player removeMagazines "AGM_PreloadedMissileDummy"; _player removeMagazines "AGM_FiredMissileDummy"; disableSerialization; _display = _this select 1; if (isNull _display) exitWith {}; private ["_launcher", "_control", "_config"]; _launcher = secondaryWeapon _player; if (_launcher == "" || {getText (configFile >> "CfgWeapons" >> _launcher >> "AGM_UsedTube") == ""}) then { _control = _display displayCtrl 627; _config = configFile >> "RscDisplayInventory" >> "controls" >> "SlotSecondaryMagazine"; _control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")]; _control ctrlCommit 0; _control = _display displayCtrl 1251; _config = configFile >> "RscDisplayInventory" >> "controls" >> "BackgroundSlotSecondaryMagazine"; _control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")]; _control ctrlCommit 0; } else { _control = _display displayCtrl 627; _control ctrlSetPosition [0, 0, 0, 0]; _control ctrlCommit 0; _control = _display displayCtrl 1251; _control ctrlSetPosition [0, 0, 0, 0]; _control ctrlCommit 0; };