#define MEDICAL_ACTION_DISTANCE 1.75 class CfgVehicles { class Logic; class Module_F: Logic { class ArgumentsBaseUnits { }; }; class ACE_Module; // TODO localization for all the modules class ACE_moduleMedicalSettings: ACE_Module { scope = 2; displayName = "Medical Settings [ACE]"; icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa)); category = "ACE_medical"; function = QUOTE(DFUNC(moduleMedicalSettings)); functionPriority = 1; isGlobal = 1; isTriggerActivated = 0; author = "$STR_ACE_Common_ACETeam"; class Arguments { class level { displayName = "Medical Level"; description = "What is the medical simulation level?"; typeName = "NUMBER"; class values { class normal { name = "Basic"; value = 1; default = 1; }; class full { name = "Advanced"; value = 2; }; }; }; class medicSetting { displayName = "Medics setting"; description = "What is the level of detail prefered for medics?"; typeName = "NUMBER"; class values { class disable { name = "Disable medics"; value = 0; }; class normal { name = "Normal"; value = 1; default = 1; }; class full { name = "Advanced"; value = 2; }; }; }; class allowLitterCreation { displayName = "Enable Litter"; description = "Enable litter being created upon treatment"; typeName = "BOOL"; defaultValue = 1; }; class litterCleanUpDelay { displayName = "Life time of litter objects"; description = "How long should litter objects stay? In seconds. -1 is forever."; typeName = "NUMBER"; defaultValue = 1800; }; class enableScreams { displayName = "Enable Screams"; description = "Enable screaming by injuried units"; typeName = "BOOL"; defaultValue = 1; }; class playerDamageThreshold { displayName = "Player Damage"; description = "What is the damage a player can take before being killed?"; typeName = "NUMBER"; defaultValue = 1; }; class AIDamageThreshold { displayName = "AI Damage"; description = "What is the damage an AI can take before being killed?"; typeName = "NUMBER"; defaultValue = 1; }; class enableUnconsciousnessAI { displayName = "AI Unconsciousness"; description = "Allow AI to go unconscious"; typeName = "NUMBER"; class values { class disable { name = "Disabled"; value = 0; }; class normal { name = "50/50"; value = 1; default = 1; }; class full { name = "Enabled"; value = 2; }; }; }; class preventInstaDeath { displayName = "Prevent instant death"; description = "Have a unit move to unconscious instead of death"; typeName = "BOOL"; defaultValue = 0; }; class bleedingCoefficient { displayName = "Bleeding coefficient"; description = "Coefficient to modify the bleeding speed"; typeName = "NUMBER"; defaultValue = 1; }; class painCoefficient { displayName = "Pain coefficient"; description = "Coefficient to modify the pain intensity"; typeName = "NUMBER"; defaultValue = 1; }; class keepLocalSettingsSynced { displayName = "Sync status"; description = "Keep unit status synced. Recommended on."; typeName = "BOOL"; defaultValue = 1; }; }; class ModuleDescription { description = "Provides a medical system for both players and AI."; sync[] = {}; }; }; class ACE_moduleAdvancedMedicalSettings: ACE_Module { scope = 2; displayName = "Advanced Medical Settings [ACE]"; icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa)); category = "ACE_medical"; function = QUOTE(FUNC(moduleAdvancedMedicalSettings)); functionPriority = 10; isGlobal = 2; isTriggerActivated = 0; isDisposable = 0; author = "$STR_ACE_Common_ACETeam"; class Arguments { class enableFor { displayName = "Enabled for"; description = "Select what units the advanced medical system will be enabled for"; typeName = "NUMBER"; class values { class playableUnits { name = "Players only."; value = 0; default = 1; }; class playableUnitsAndAI { name = "Players and AI"; value = 1; }; }; }; class enableAdvancedWounds { displayName = "Enable Advanced wounds"; description = "Allow reopening of bandaged wounds?"; typeName = "BOOL"; defaultValue = 0; }; class enableVehicleCrashes { displayName = "Vehicle Crashes"; description = "Do units take damage from a vehicle crash?"; typeName = "BOOL"; defaultValue = 1; }; class medicSetting_PAK { displayName = "Allow PAK"; description = "Who can use the PAK for full heal?"; typeName = "NUMBER"; class values { class anyone { name = "Anyone"; value = 0; }; class Medic { name = "Medics only"; value = 1; default = 1; }; class Special { name = "Doctors only"; value = 2; }; }; }; class consumeItem_PAK { displayName = "Remove PAK on use"; description = "Should PAK be removed on usage?"; typeName = "NUMBER"; class values { class keep { name = "No"; value = 0; }; class remove { name = "Yes"; value = 1; default = 1; }; }; }; class useLocation_PAK { displayName = "Locations PAK"; description = "Where can the personal aid kit be used?"; typeName = "NUMBER"; class values { class anywhere { name = "Anywhere"; value = 0; }; class vehicle { name = "Medical Vehicles"; value = 1; }; class facility { name = "Medical facility"; value = 2; }; class vehicleAndFacility { name = "Vehicles & facility"; value = 3; default = 1; }; class disabled { name = "Disabled"; value = 4;}; }; }; class medicSetting_SurgicalKit: medicSetting_PAK { displayName = "Allow Surgical kit (Adv)"; description = "Who can use the surgical kit?"; }; class consumeItem_SurgicalKit: consumeItem_PAK { displayName = "Remove Surgical kit (Adv)"; description = "Should Surgical kit be removed on usage?"; }; class useLocation_SurgicalKit: useLocation_PAK { displayName = "Locations Surgical kit (Adv)"; description = "Where can the Surgical kit be used?"; }; }; class ModuleDescription { description = "Configure the treatment settings from ACE Medical"; sync[] = {}; }; }; class ACE_moduleReviveSettings: ACE_Module { scope = 2; displayName = "Revive Settings [ACE]"; icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa)); category = "ACE_medical"; function = QUOTE(DFUNC(moduleReviveSettings)); functionPriority = 1; isGlobal = 1; isTriggerActivated = 0; author = "$STR_ACE_Common_ACETeam"; class Arguments { class enableRevive { displayName = "Enable Revive"; description = "Enable a basic revive system"; typeName = "NUMBER"; defaultValue = 0; class values { class disable { name = "Disabled"; value = 0; default = 1;}; class playerOnly { name = "Player only"; value = 1; }; class playerAndAI { name = "Player & AI"; value = 2; }; }; }; class maxReviveTime { displayName = "Max Revive time"; description = "Max amount of seconds a unit can spend in revive state"; typeName = "NUMBER"; defaultValue = 120; }; class amountOfReviveLives { displayName = "Max Revive lives"; description = "Max amount of lives a unit. 0 or -1 is disabled."; typeName = "NUMBER"; defaultValue = -1; }; }; class ModuleDescription { description = "Provides a medical system for both players and AI."; sync[] = {}; }; }; class ACE_moduleAssignMedicRoles: Module_F { scope = 2; displayName = "Set Medic Class [ACE]"; icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa)); category = "ACE_medical"; function = QUOTE(FUNC(moduleAssignMedicRoles)); functionPriority = 10; isGlobal = 2; isTriggerActivated = 0; isDisposable = 0; author = "$STR_ACE_Common_ACETeam"; class Arguments { class EnableList { displayName = "List"; description = "List of unit names that will be classified as medic, separated by commas."; defaultValue = ""; typeName = "STRING"; }; class role { displayName = "Is Medic"; description = "Medics allow for more advanced treatment in case of Advanced Medic roles enabled"; typeName = "NUMBER"; class values { class none { name = "None"; value = 0; }; class medic { name = "Regular medic"; value = 1; default = 1; }; class doctor { name = "Doctor (Only Advanced Medics)"; value = 1; }; }; }; }; class ModuleDescription { description = "Assigns the ACE medic class to a unit"; sync[] = {}; }; }; class ACE_moduleAssignMedicVehicle: Module_F { scope = 2; displayName = "Set Medical Vehicle [ACE]"; icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa)); category = "ACE_medical"; function = QUOTE(FUNC(moduleAssignMedicalVehicle)); functionPriority = 10; isGlobal = 2; isTriggerActivated = 0; isDisposable = 0; author = "$STR_ACE_Common_ACETeam"; class Arguments { class EnableList { displayName = "List"; description = "List of vehicles that will be classified as medical vehicle, separated by commas."; defaultValue = ""; typeName = "STRING"; }; class enabled { displayName = "Is Medical Vehicle"; description = "Whatever or not the objects in the list will be a medical vehicle."; typeName = "NUMBER"; class values { class none { name = "No"; value = 0; }; class medic { name = "Yes"; value = 1; default = 1; }; }; }; }; class ModuleDescription { description = "Assigns the ACE medic class to a unit"; sync[] = {}; }; }; class ACE_moduleAssignMedicalFacility: Module_F { scope = 2; displayName = "Set Medical Facility [ACE]"; icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa)); category = "ACE_medical"; function = QUOTE(FUNC(moduleAssignMedicalFacility)); functionPriority = 10; isGlobal = 2; isTriggerActivated = 0; isDisposable = 0; author = "$STR_ACE_Common_ACETeam"; class Arguments { class enabled { displayName = "Is Medical Facility"; description = "Registers an object as a medical facility for CMS"; typeName = "BOOL"; }; }; class ModuleDescription { description = "Defines an object as a medical facility for CMS. This allows for more advanced treatments. Can be used on buildings and vehicles. "; sync[] = {}; }; }; #define ARM_LEG_ARMOR_DEFAULT 2 #define ARM_LEG_ARMOR_BETTER 3 #define ARM_LEG_ARMOR_CSAT 4 class Man; class CAManBase: Man { class HitPoints { class HitHead; class HitBody; // "DEACTIVE" DEFAULT HITPOINTS class HitHands { armor = 999; //armor = 2; explosionShielding = 0; //explosionShielding = 1; material = -1; minimalHit = 0; name = ""; passThrough = 1; radius = 0; //radius = 0.06; visual = "injury_hands"; }; class HitLegs { armor = 999; //armor = 2; explosionShielding = 0; //explosionShielding = 1; material = -1; minimalHit = 0; name = ""; passThrough = 1; radius = 0; //radius = 0.08; visual = "injury_legs"; }; class HitLeftArm { armor = ARM_LEG_ARMOR_DEFAULT; //2; explosionShielding = 1; material = -1; minimalHit = 0; name = "hand_l"; passThrough = 1; radius = 0.06; visual = "injury_hands"; }; class HitRightArm: HitLeftArm { name = "hand_r"; }; class HitLeftLeg { armor = ARM_LEG_ARMOR_DEFAULT; //2; explosionShielding = 1; material = -1; minimalHit = 0; name = "leg_l"; passThrough = 1; radius = 0.08; visual = "injury_legs"; }; class HitRightLeg: HitLeftLeg { name = "leg_r"; }; }; class ACE_SelfActions { #include "ACE_Medical_SelfActions.hpp" }; class ACE_Actions { // Include actions in body parts for treatment while in the open #define EXCEPTIONS exceptions[] = {}; #define ACTION_CONDITION condition = QUOTE(GVAR(menuTypeStyle) == 0); #include "ACE_Medical_Actions.hpp" // Create a consolidates medical menu for treatment while boarded class ACE_MainActions { class Medical { displayName = "$STR_ACE_Medical_Actions_Medical"; runOnHover = 1; exceptions[] = {"isNotInside"}; condition = QUOTE((vehicle _target != _target && vehicle _target == vehicle _player) || GVAR(menuTypeStyle) == 1); statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation)); icon = PATHTOF(UI\icons\medical_cross.paa); #undef EXCEPTIONS #undef ACTION_CONDITION #define EXCEPTIONS exceptions[] = {"isNotInside"}; #define ACTION_CONDITION condition = "true"; #include "ACE_Medical_Actions.hpp" }; class GVAR(loadPatient) { displayName = "$STR_ACE_Medical_LoadPatient"; distance = 5; condition = QUOTE(_target getvariable[ARR_2(QUOTE(QUOTE(ACE_isUnconscious)),false)] && vehicle _target == _target); statement = QUOTE([ARR_2(_player, _target)] call DFUNC(actionLoadUnit)); showDisabled = 0; priority = 2; icon = PATHTOF(UI\icons\medical_cross.paa); exceptions[] = {"isNotDragging", "isNotCarrying"}; }; class GVAR(UnLoadPatient) { displayName = "$STR_ACE_Medical_UnloadPatient"; distance = 5; condition = QUOTE(_target getvariable[ARR_2(QUOTE(QUOTE(ACE_isUnconscious)),false)] && vehicle _target != _target); statement = QUOTE([ARR_2(_player, _target)] call DFUNC(actionUnloadUnit)); showDisabled = 0; priority = 2; icon = PATHTOF(UI\icons\medical_cross.paa); exceptions[] = {"isNotDragging", "isNotCarrying", "isNotInside"}; }; }; }; }; class SoldierWB: CAManBase {}; class SoldierEB: CAManBase {}; class SoldierGB: CAManBase {}; class B_Soldier_base_F: SoldierWB {}; class B_Soldier_04_f: B_Soldier_base_F { class HitPoints: HitPoints { class HitHead: HitHead {}; class HitBody: HitBody {}; class HitHands: HitHands {}; class HitLegs: HitLegs {}; class HitLeftArm: HitLeftArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightArm: HitRightArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitLeftLeg: HitLeftLeg { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightLeg: HitRightLeg { armor = ARM_LEG_ARMOR_BETTER; }; }; }; class B_Soldier_05_f: B_Soldier_base_F { class HitPoints: HitPoints { class HitHead: HitHead {}; class HitBody: HitBody {}; class HitHands: HitHands {}; class HitLegs: HitLegs {}; class HitLeftArm: HitLeftArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightArm: HitRightArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitLeftLeg: HitLeftLeg { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightLeg: HitRightLeg { armor = ARM_LEG_ARMOR_BETTER; }; }; }; class I_Soldier_base_F: SoldierGB {}; class I_Soldier_03_F: I_Soldier_base_F { class HitPoints: HitPoints { class HitHead: HitHead {}; class HitBody: HitBody {}; class HitHands: HitHands {}; class HitLegs: HitLegs {}; class HitLeftArm: HitLeftArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightArm: HitRightArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitLeftLeg: HitLeftLeg { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightLeg: HitRightLeg { armor = ARM_LEG_ARMOR_BETTER; }; }; }; class I_Soldier_04_F: I_Soldier_base_F { class HitPoints: HitPoints { class HitHead: HitHead {}; class HitBody: HitBody {}; class HitHands: HitHands {}; class HitLegs: HitLegs {}; class HitLeftArm: HitLeftArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightArm: HitRightArm { armor = ARM_LEG_ARMOR_BETTER; }; class HitLeftLeg: HitLeftLeg { armor = ARM_LEG_ARMOR_BETTER; }; class HitRightLeg: HitRightLeg { armor = ARM_LEG_ARMOR_BETTER; }; }; }; class O_Soldier_base_F: SoldierEB { class HitPoints: HitPoints { class HitHead: HitHead {}; class HitBody: HitBody {}; class HitHands: HitHands {}; class HitLegs: HitLegs {}; class HitLeftArm: HitLeftArm { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; class HitRightArm: HitRightArm { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; class HitLeftLeg: HitLeftLeg { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; class HitRightLeg: HitRightLeg { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; }; }; class O_Soldier_02_F: O_Soldier_base_F { class HitPoints: HitPoints { class HitHead: HitHead {}; class HitBody: HitBody {}; class HitHands: HitHands {}; class HitLegs: HitLegs {}; class HitLeftArm: HitLeftArm { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; class HitRightArm: HitRightArm { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; class HitLeftLeg: HitLeftLeg { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; class HitRightLeg: HitRightLeg { armor = ARM_LEG_ARMOR_CSAT; passThrough = 0.85; }; }; }; class MapBoard_altis_F; class ACE_bodyBagObject: MapBoard_altis_F { XEH_ENABLED; scope = 1; side = -1; model = QUOTE(PATHTOF(data\bodybag.p3d)); icon = ""; displayName = $STR_ACE_Medical_Bodybag_Display; EGVAR(dragging,canDrag) = 1; EGVAR(dragging,dragPosition[]) = {0,1.2,0}; EGVAR(dragging,dragDirection) = 0; class ACE_Actions { class ACE_MainActions { displayName = "$STR_ACE_Interaction_MainAction"; distance = 5; condition = QUOTE(true); statement = ""; icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa"; selection = ""; }; }; }; // Medical litter classes class Thing; class ACE_MedicalLitterBase: Thing { scope = 1; displayName = " "; destrType = "DestructNo"; model = QUOTE(PATHTOF(data\littergeneric.p3d)); }; class ACE_MedicalLitter_bandage1: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\littergeneric_bandages1.p3d)); }; class ACE_MedicalLitter_bandage2: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\littergeneric_bandages2.p3d)); }; class ACE_MedicalLitter_bandage3: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\littergeneric_bandages3.p3d)); }; class ACE_MedicalLitter_packingBandage: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\litter_packingBandage.p3d)); }; class ACE_MedicalLitter_gloves: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\littergeneric_gloves.p3d)); }; class ACE_MedicalLitter_atropine: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\litter_atropine.p3d)); }; class ACE_MedicalLitter_epinephrine: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\litter_epinephrine.p3d)); }; class ACE_MedicalLitter_morphine: ACE_MedicalLitterBase { model = QUOTE(PATHTOF(data\litter_morphine.p3d)); }; class Item_Base_F; class ACE_fieldDressingItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = $STR_ACE_Medical_Bandage_Basic_Display; author = "$STR_ACE_Common_ACETeam"; vehicleClass = "Items"; class TransportItems { class ACE_fieldDressing { name = "ACE_fieldDressing"; count = 1; }; }; }; class ACE_packingBandageItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = $STR_ACE_Medical_Packing_Bandage_Display; author = "$STR_ACE_Common_ACETeam"; vehicleClass = "Items"; class TransportItems { class ACE_packingBandage { name = "ACE_packingBandage"; count = 1; }; }; }; class ACE_elasticBandageItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = $STR_ACE_Medical_Bandage_Elastic_Display; author = "$STR_ACE_Common_ACETeam"; vehicleClass = "Items"; class TransportItems { class ACE_elasticBandage { name = "ACE_elasticBandage"; count = 1; }; }; }; class ACE_tourniquetItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = $STR_ACE_Medical_Tourniquet_Display; author = "$STR_ACE_Common_ACETeam"; vehicleClass = "Items"; class TransportItems { class ACE_tourniquet { name = "ACE_tourniquet"; count = 1; }; }; }; class ACE_morphineItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = $STR_ACE_Medical_Morphine_Display; author = "$STR_ACE_Common_ACETeam"; vehicleClass = "Items"; class TransportItems { class ACE_morphine { name = "ACE_morphine"; count = 1; }; }; }; class ACE_atropineItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = $STR_ACE_Medical_Atropine_Display; author = "$STR_ACE_Common_ACETeam"; vehicleClass = "Items"; class TransportItems { class ACE_atropine { name = "ACE_atropine"; count = 1; }; }; }; class ACE_epinephrineItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = $STR_ACE_Medical_Epinephrine_Display; author = "$STR_ACE_Common_ACETeam"; vehicleClass = "Items"; class TransportItems { class ACE_epinephrine { name = "ACE_epinephrine"; count = 1; }; }; }; class ACE_plasmaIVItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = $STR_ACE_Medical_Plasma_IV; author = "$STR_ACE_Common_ACETeam"; vehicleClass = "Items"; class TransportItems { class ACE_plasmaIV { name = "ACE_plasmaIV"; count = 1; }; }; }; class ACE_bloodIVItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = $STR_ACE_Medical_Blood_IV; author = "$STR_ACE_Common_ACETeam"; vehicleClass = "Items"; class TransportItems { class ACE_bloodIV { name = "ACE_bloodIV"; count = 1; }; }; }; class ACE_salineIVItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = $STR_ACE_Medical_Saline_IV; author = "$STR_ACE_Common_ACETeam"; vehicleClass = "Items"; class TransportItems { class ACE_salineIV { name = "ACE_salineIV"; count = 1; }; }; }; class ACE_quikClotItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = $STR_ACE_Medical_QuikClot_Display; author = "$STR_ACE_Common_ACETeam"; vehicleClass = "Items"; class TransportItems { class ACE_quikClot { name = "ACE_quikclot"; count = 1; }; }; }; class ACE_personalAidKitItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = $STR_ACE_Medical_Aid_Kit_Display; author = "$STR_ACE_Common_ACETeam"; vehicleClass = "Items"; class TransportItems { class ACE_personalAidKit { name = "ACE_personalAidKit"; count = 1; }; }; }; class ACE_surgicalKitItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = $STR_ACE_Medical_SurgicalKit_Display; author = "$STR_ACE_Common_ACETeam"; vehicleClass = "Items"; class TransportItems { class ACE_surgicalKit { name = "ACE_surgicalKit"; count = 1; }; }; }; class ACE_bodyBagItem: Item_Base_F { scope = 2; scopeCurator = 2; displayName = $STR_ACE_Medical_Bodybag_Display; author = "$STR_ACE_Common_ACETeam"; vehicleClass = "Items"; class TransportItems { class ACE_bodyBag { name = "ACE_bodyBag"; count = 1; }; }; }; class NATO_Box_Base; class ACE_medicalSupplyCrate: NATO_Box_Base { scope = 2; accuracy = 1000; displayName = "[ACE] Medical Supply Crate (Basic)"; model = PATHTOF(data\ace_medcrate.p3d); author = "$STR_ACE_Common_ACETeam"; class TransportItems { class ACE_fieldDressing { name = "ACE_fieldDressing"; count = 50; }; class ACE_morphine { name = "ACE_morphine"; count = 25; }; class ACE_epinephrine { name = "ACE_epinephrine"; count = 25; }; class ACE_bloodIV { name = "ACE_bloodIV"; count = 15; }; class ACE_bloodIV_500 { name = "ACE_bloodIV_500"; count = 15; }; class ACE_bloodIV_250 { name = "ACE_bloodIV_250"; count = 15; }; class ACE_bodyBag { name = "ACE_bodyBag"; count = 10; }; }; }; class ACE_medicalSupplyCrate_advanced: ACE_medicalSupplyCrate { displayName = "[ACE] Medical Supply Crate (Advanced)"; class TransportItems { class ACE_fieldDressing { name = "ACE_fieldDressing"; count = 25; }; class ACE_packingBandage { name = "ACE_packingBandage"; count = 25; }; class ACE_elasticBandage { name = "ACE_elasticBandage"; count = 25; }; class ACE_tourniquet { name = "ACE_tourniquet"; count = 15; }; class ACE_morphine { name = "ACE_morphine"; count = 15; }; class ACE_atropine { name = "ACE_atropine"; count = 15; }; class ACE_epinephrine { name = "ACE_epinephrine"; count = 15; }; class ACE_plasmaIV { name = "ACE_plasmaIV"; count = 7; }; class ACE_plasmaIV_500 { name = "ACE_plasmaIV_500"; count = 7; }; class ACE_plasmaIV_250 { name = "ACE_plasmaIV_250"; count = 7; }; class ACE_salineIV { name = "ACE_salineIV"; count = 7; }; class ACE_salineIV_500 { name = "ACE_salineIV_500"; count = 7; }; class ACE_salineIV_250 { name = "ACE_salineIV_250"; count = 7; }; class ACE_bloodIV { name = "ACE_bloodIV"; count = 7; }; class ACE_bloodIV_500 { name = "ACE_bloodIV_500"; count = 7; }; class ACE_bloodIV_250 { name = "ACE_bloodIV_250"; count = 7; }; class ACE_quikClot { name = "ACE_quikclot"; count = 20; }; class ACE_personalAidKit { name = "ACE_personalAidKit"; count = 3; }; class ACE_surgicalKit { name = "ACE_surgicalKit"; count = 2; }; class ACE_bodyBag { name = "ACE_bodyBag"; count = 5; }; }; }; };