/* * Author: Ruthberg * Updates all input fields based on the currently selected unit * * Arguments: * Nothing * * Return Value: * Nothing * * Example: * call ace_atragmx_fnc_update_unit_selection * * Public: No */ #include "script_component.hpp" #define _dsp (uiNamespace getVariable "ATragMX_Display") (_dsp displayCtrl 600) ctrlEnable true; (_dsp displayCtrl 601) ctrlEnable true; (_dsp displayCtrl 602) ctrlEnable true; (_dsp displayCtrl 600 + GVAR(currentUnit)) ctrlEnable false; [] call FUNC(update_gun); [] call FUNC(update_atmosphere); [] call FUNC(update_target); [] call FUNC(update_result);