/* * Author: PabstMirror * Simulates repacking a set of magazines. * Returns the timing and magazines counts at every stage. * * Arguments: * 0: How many rounds in a full magazine * 1: Array of rounds in magazines * 2: Magazine is a belt * * Return Value: * Array in format [time, isBullet, array of ammo counts] * * Example: * [10, [1,2,3,8], false] call ace_magazinerepack_fnc_simulateRepackEvents = * [[1.5,true,[0,2,3,9]],[3.5,false,[0,2,3,9]],[5,true,[0,1,3,10]],[7,false,[0,1,3,10]],[8.5,true,[0,0,4,10]],[10.5,false,[0,0,4,10]]] * * Public: No */ #include "script_component.hpp" private ["_newMagFnc", "_time", "_events", "_swapAmmoFnc", "_ammoSwaped", "_lowIndex", "_highIndex", "_ammoToTransfer", "_ammoAvailable", "_ammoNeeded"]; PARAMS_3(_fullMagazineCount,_arrayOfAmmoCounts,_isBelt); // Sort Ascending - Don't modify original _arrayOfAmmoCounts = (+_arrayOfAmmoCounts) call BIS_fnc_sortNum; _newMagFnc = { _time = _time + GVAR(TimePerMagazine); _events pushBack [_time, false, +_arrayOfAmmoCounts]; }; _swapAmmoFnc = if (_isBelt) then { { _time = _time + GVAR(TimePerBeltLink); _arrayOfAmmoCounts set [_lowIndex, ((_arrayOfAmmoCounts select _lowIndex) - _ammoSwaped)]; _arrayOfAmmoCounts set [_highIndex, ((_arrayOfAmmoCounts select _highIndex) + _ammoSwaped)]; _events pushBack [_time, true, +_arrayOfAmmoCounts]; } } else { { for "_swapProgress" from 0 to (_ammoSwaped - 1) do { _time = _time + GVAR(TimePerAmmo); _arrayOfAmmoCounts set [_lowIndex, ((_arrayOfAmmoCounts select _lowIndex) - 1)]; _arrayOfAmmoCounts set [_highIndex, ((_arrayOfAmmoCounts select _highIndex) + 1)]; _events pushBack [_time, true, +_arrayOfAmmoCounts]; }; } }; _lowIndex = 0; _highIndex = (count _arrayOfAmmoCounts) - 1; _ammoToTransfer = 0; _ammoAvailable = 0; _time = 0; _events = []; while {_lowIndex < _highIndex} do { _ammoNeeded = _fullMagazineCount - (_arrayOfAmmoCounts select _highIndex); _ammoAvailable = _arrayOfAmmoCounts select _lowIndex; if (_ammoAvailable == 0) then { _lowIndex = _lowIndex + 1; call _newMagFnc; } else { if (_ammoNeeded == 0) then { _highIndex = _highIndex - 1; call _newMagFnc; } else { _ammoSwaped = _ammoAvailable min _ammoNeeded; call _swapAmmoFnc; }; }; }; _events