/* Name: AGM_Explosives_fnc_hasExplosives Author: Garth de Wet (LH) Description: Whether the passed unit has any explosives on them. Parameters: 0: OBJECT - unit Returns: BOOLEAN - True if the unit has explosives. Example: _hasExplosives = [player] call AGM_Explosives_fnc_hasExplosives; */ private ["_unit", "_result", "_magazines"]; _result = false; _unit = _this select 0; _magazines = magazines _unit; { if (getNumber (ConfigFile >> "CfgMagazines" >> _x >> "AGM_Placeable") == 1) exitWith { _result = true; }; } count _magazines; _result