class Combat_Space_Enhancement { class EventHandlers { class PostInit_EventHandlers { class cse_f_states { init = " call compile preprocessFile 'cse\cse_f_states\init.sqf';"; }; }; }; class CustomEventHandlers { class setUnconsciousState {}; // [unit, bool] class setArrestState {}; // [unit, bool] class carryObject {}; // [_unit, _to, _fallDown],"carryObject" class carryObjectDropped { class cleanUpCopiesAfterDrag { // [unit, droppedObject] onCall = "[_this select 1] call cse_fnc_cleanUpCopyOfBody_f;"; }; }; }; };