ambient[]={1,1,1,1}; diffuse[]={0.5,0.5,0.5,1}; forcedDiffuse[]={0.5,0.5,0.5,0}; emmisive[]={0,0,0,1}; specular[]={0.30000001,0.30000001,0.30000001,0}; specularPower=57.799999; PixelShaderID="NormalMapSpecularDIMap"; VertexShaderID="NormalMap"; class Stage1 { texture="cse\cse_sys_medical\equipment\crate\crate_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage2 { texture="cse\cse_sys_medical\equipment\crate\crate_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; };