/* * Author: Grey * * Unload current magazine from static weapon * * Arguments: * 0: static * 1: unit * * Return Value: * None * * Example: * [_target, _player] call ace_mk6mortar_fnc_unloadMagazine * * Public: Yes */ #include "script_component.hpp" params ["_static","_unit"]; private ["_currentMagazine","_currentMagazineClass","_ammoCount"]; //Get weapon & magazine information about static weapon _currentMagazine = (magazinesAllTurrets _static) select 1; _currentMagazineClass = _currentMagazine select 0; _ammoCount = _currentMagazine select 2; // Try to add the round to player inventory, otherwise place it on the ground near the player if (_ammoCount > 0) then { if (_unit canAdd _currentMagazineClass) then { _unit addMagazineGlobal _currentMagazineClass; } else { _pos = _unit modelToWorldVisual [0.5,0.5,0]; // Front right of player _unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"]; _unit addMagazineAmmoCargo [_currentMagazineClass, 1, _ammoCount]; _unit setPosATL _pos; }; [QGVAR(removeMagazine), [_static, _currentMagazineClass]] call CBA_fnc_globalEvent; };