/* * Author: bux578 * Initializes the SwitchUnits pbo. * * Arguments: * None * * Return Value: * None * * Example: * None * * Public: No */ #include "script_component.hpp" if (missionNamespace getVariable [QGVAR(EnableSwitchUnits), false]) then { [player] call FUNC(startSwitchUnits); } else { ["SettingChanged", { PARAMS_2(_name,_value); if ((_name == QGVAR(EnableSwitchUnits)) && {_value}) then { [player] call FUNC(startSwitchUnits); }; }] call EFUNC(common,addEventhandler); };