//#define DEBUG_MODE_FULL #include "script_component.hpp" TRACE_1("enter", _this); private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player}; private _currentFireMode = _currentShooter getVariable["ace_missileguidance_attackProfile", "JAV_TOP"]; if(_currentFireMode == "JAV_DIR") then { _currentFireMode = "JAV_TOP"; } else { _currentFireMode = "JAV_DIR"; }; _currentShooter setVariable["ace_missileguidance_attackProfile", _currentFireMode, false];