class CfgVehicles { class Man; class CAManBase: Man { class ACE_Actions { class ACE_MainActions { class ACE_DisarmInventory { displayName = "Open Inventory"; distance = 4; condition = QUOTE([_target] call FUNC(canDisarm)); statement = QUOTE([ARR_2(_player,_target)] call FUNC(openDisarmDialog)); icon = "\a3\Modules_F_Curator\Data\portraitRespawnInventory_ca.paa"; //todo selection = "spine3"; exceptions[] = {}; }; }; }; }; };