//openDisarmDialog #include "script_component.hpp" PARAMS_2(_caller,_target); //Sanity Checks if (_caller != ACE_player) exitwith {ERROR("Player isn't caller?");}; if (!([_target] call FUNC(canDisarm))) exitWith {ERROR("Unit Cannot Be Disarmed");}; if (!([] call EGVAR(common,canInteract))) exitWith {ERROR("Player cannot Interact");}; closeDialog 0; createDialog QGVAR(remoteInventory); disableSerialization; _display = uiNamespace getVariable ["ACE_remoteInventory", displayNull]; if (isNull _display) exitWith {ERROR("Display is Null");}; GVAR(disarmTarget) = _target; //Setup Drop Event (on right pannel) (_display displayCtrl 632) ctrlAddEventHandler ["LBDrop", { if (isNull GVAR(disarmTarget)) exitWith {}; PARAMS_5(_ctrl,_xPos,_yPos,_idc,_itemInfo); EXPLODE_3_PVT((_itemInfo select 0),_displayText,_value,_data); if (isNull GVAR(disarmTarget)) exitWith {ERROR("disarmTarget is null");}; systemChat format ["Debug: Droping %1 from %2", _data, GVAR(disarmTarget)]; ["DisarmDropItems", [GVAR(disarmTarget)], [ACE_player, GVAR(disarmTarget), [_data]]] call EFUNC(common,targetEvent); false //not sure what this does }]; //Setup PFEH [{ disableSerialization; EXPLODE_2_PVT(_this,_args,_pfID); EXPLODE_3_PVT(_args,_player,_target,_display); if ((!([_target] call FUNC(canDisarm))) || {isNull _display} || {_player != ACE_player} || {!([] call EGVAR(common,canInteract))}) then { [_pfID] call CBA_fnc_removePerFrameHandler; GVAR(disarmTarget) = objNull; if (!isNull _display) then {closeDialog 0;}; //close dialog if still open } else { _groundContainer = _display displayCtrl 632; _targetContainer = _display displayCtrl 633; _playerName = _display displayCtrl 111; _rankPicture = _display displayCtrl 1203; _rankPicture ctrlSetText "\A3\Ui_f\data\GUI\Cfg\Ranks\corporal_gs.paa"; _playerName ctrlSetText ([GVAR(disarmTarget)] call EFUNC(common,getName)); lbClear _groundContainer; lbClear _targetContainer; _targetUniqueItems = [GVAR(disarmTarget)] call FUNC(getAllGearUnit); [_targetContainer, _targetUniqueItems] call FUNC(showItemsInListbox); _holder = objNull; { if ((_x getVariable [QGVAR(disarmUnit), objNull]) == _target) exitWith { _holder = _x; }; } forEach ((getpos _target) nearObjects ["GroundWeaponHolder", 3]); if (!isNull _holder) then { _holderUniqueItems = [_holder] call FUNC(getAllGearContainer); [_groundContainer, _holderUniqueItems] call FUNC(showItemsInListbox); }; }; }, 0.05, [_caller, _target, _display]] call CBA_fnc_addPerFrameHandler;