/* * Author: KoffeinFlummi * * Pushes a boat away from the player. * * Arguments: * 0: Boat (object) * 1: Velocity (vectorlike array) * * Return Value: * None */ _boat = _this select 0; _velocity = _this select 1; if !(local _boat) exitWith { [_this, "AGM_Interaction_fnc_push", _boat] call AGM_Core_fnc_execRemoteFnc; }; _boat setVelocity _velocity;