#include "..\script_component.hpp" /* * Author: Garth 'L-H' de Wet, Ruthberg, edited by commy2 for better MP and eventual AI support * Starts the deploy process for sandbags. * * Arguments: * 0: unit * * Return Value: * None * * Example: * [ACE_player] call ace_sandbag_fnc_deploy * * Public: No */ params ["_unit"]; // prevent the placing unit from running [_unit, "forceWalk", "ACE_Sandbag", true] call EFUNC(common,statusEffect_set); [_unit, "blockThrow", "ACE_Sandbag", true] call EFUNC(common,statusEffect_set); // create the sandbag private _sandBag = createVehicle ["ACE_SandbagObject_NoGeo", [0, 0, 0], [], 0, "NONE"]; GVAR(sandBag) = _sandBag; // prevent collisions with sandbag [QEGVAR(common,enableSimulationGlobal), [_sandBag, false]] call CBA_fnc_serverEvent; GVAR(deployDirection) = 0; // pfh that runs while the deployment is in progress GVAR(deployPFH) = [{ (_this select 0) params ["_unit", "_sandBag"]; if (isNull _sandBag) exitWith { [_unit] call FUNC(deployCancel); }; _sandBag setPosASL (eyePos _unit vectorAdd (positionCameraToWorld [0, 0, 1] vectorDiff positionCameraToWorld [0, 0, 0])); _sandBag setDir (GVAR(deployDirection) + getDir _unit); }, 0, [_unit, _sandBag]] call CBA_fnc_addPerFrameHandler; // add mouse button action and hint [localize LSTRING(ConfirmDeployment), localize LSTRING(CancelDeployment), localize LSTRING(ScrollAction)] call EFUNC(interaction,showMouseHint); _unit setVariable [QGVAR(Deploy), [ _unit, "DefaultAction", {GVAR(deployPFH) != -1}, {[_this select 0] call FUNC(deployConfirm)} ] call EFUNC(common,addActionEventHandler)]; _unit setVariable [QGVAR(isDeploying), true, true];