#include "script_component.hpp" /* * Author: Dslyecxi, Jonpas * Mouse button down event. * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_advanced_throwing_fnc_onMouseButtonDown * * Public: No */ if !(ACE_player getVariable [QGVAR(inHand), false]) exitWith {}; params ["", "_key"]; // Left mouse button // "DefaultAction" doesn't get executed when in driver seat or in FFV seat with weapon lowered if (_key == 0) exitWith { if (!isNull (ACE_player getVariable [QGVAR(activeThrowable), objNull])) then { // Look gets automatically pointed at weapon direction on first LMB press when in FFV seat, require weapon to be up if in vehicle private _inVehicle = vehicle ACE_player != ACE_player; if (!_inVehicle || {_inVehicle && {!weaponLowered ACE_player}}) then { [ACE_player] call FUNC(throw); }; }; }; private _primed = ACE_player getVariable [QGVAR(primed), false]; // Right mouse button if (_key == 1) exitWith { if (!_primed) then { [ACE_player, "Storing throwable"] call FUNC(exitThrowMode); }; }; // Middle mouse button if (_key == 2 && {!_primed}) exitWith { [ACE_player, true] call FUNC(prime); };