class CfgVehicles { class Man; class CAManBase: Man { class ACE_Actions { class ACE_MainActions { class ACE_DisarmInventory { displayName = CSTRING(OpenInventory); distance = 3.5; condition = QUOTE([ARR_2(_player,_target)] call FUNC(canPlayerDisarmUnit)); statement = QUOTE([ARR_2(_player,_target)] call FUNC(openDisarmDialog)); exceptions[] = {"isNotSwimming"}; icon = QPATHTOF(UI\disarm.paa); }; }; }; }; };