/* * Author: commy2 * Get the turret indices of ffv turrets. * * Arguments: * 0: Vehicle * * Return Value: * Vehicle FFV Turret indecies * * Public: Yes */ #include "script_component.hpp" params [["_vehicle", objNull, [objNull]]]; private _turrets = allTurrets [_vehicle, true]; private _turret = []; { private _config = configFile >> "CfgVehicles" >> typeOf _vehicle; _config = [_config, _x] call FUNC(getTurretConfigPath); if (getNumber (_config >> "isPersonTurret") == 1) then { _turret pushBack _x; }; false } count _turrets; _turret