/* * Author: Glowbal * Handle set volume calls. Will use the lowest available volume setting. * * Arguments: * 0: id * 1: settings * 2: add (default: true) * * Return Value: * None * * Public: Yes * * Note: uses player */ #include "script_component.hpp" params ["_id", "_settings", ["_add", true]]; private _map = missionNamespace getVariable [QGVAR(setHearingCapabilityMap),[]]; private _exists = false; { if (_id == _x select 0) exitWith { _exists = true; if (_add) then { _x set [1, _settings]; } else { _map set [_forEachIndex, 0]; _map = _map - [0]; }; }; } forEach _map; if (!_exists && _add) then { _map pushBack [_id, _settings]; }; missionNamespace setVariable [QGVAR(setHearingCapabilityMap), _map]; // find lowest volume private _lowestVolume = 1; { _lowestVolume = (_x select 1) min _lowestVolume; false } count _map; // in game sounds 0 fadeSound _lowestVolume; 0 fadeRadio _lowestVolume; 0 fadeMusic _lowestVolume; // Set Radio mod variables. player setVariable ["tf_globalVolume", _lowestVolume]; if (!isNil "acre_api_fnc_setGlobalVolume") then { [_lowestVolume^0.33] call acre_api_fnc_setGlobalVolume; };