class CfgAmmo { class ammo_Missile_rim116; class GVAR(rim116): ammo_Missile_rim116 { maneuvrability = 0; missileLockMaxSpeed = 2000; missileLockCone = 3; // caged lock missileKeepLockedCone = 45; missileLockMaxDistance = 5000; missileLockMinDistance = 250; class ace_missileguidance { enabled = 1; pitchRate = 50; // Minium flap deflection for guidance yawRate = 50; // Maximum flap deflection for guidance canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "IR"; seekerTypes[] = { "IR" }; flareDistanceFilter = 100; flareAngleFilter = 0.5; // can filter out flares that are >= flareAngleFilter to known target velocity defaultSeekerLockMode = "LOBL"; seekerLockModes[] = { "LOBL" }; defaultNavigationType = "ZeroEffortMiss"; navigationTypes[] = { "ZeroEffortMiss" }; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 45; // Angle from the shooter's view that can track the missile seekerAccuracy = 0.8; // seeker accuracy multiplier seekerMinRange = 75; seekerMaxRange = 5000; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR"}; }; }; class M_70mm_SAAMI; class GVAR(stinger): M_70mm_SAAMI { maneuvrability = 0; missileLockMaxSpeed = 2000; missileLockCone = 3; // caged lock missileKeepLockedCone = 45; missileLockMaxDistance = 5000; missileLockMinDistance = 250; class ace_missileguidance { enabled = 1; pitchRate = 42; // Minium flap deflection for guidance yawRate = 42; // Maximum flap deflection for guidance canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "IR"; seekerTypes[] = { "IR" }; flareDistanceFilter = 100; flareAngleFilter = 1.3; // can filter out flares that are >= flareAngleFilter to known target velocity defaultSeekerLockMode = "LOBL"; seekerLockModes[] = { "LOBL" }; defaultNavigationType = "AugmentedProportionalNavigation"; navigationTypes[] = { "AugmentedProportionalNavigation" }; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 45; // Angle from the shooter's view that can track the missile seekerAccuracy = 0.8; // seeker accuracy multiplier seekerMinRange = 75; seekerMaxRange = 5000; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR"}; }; }; };