#include "script_component.hpp" private ["_pos1", "_pos2", "_spacing", "_vectorTo", "_x", "_y", "_z", "_distance", "_count", "_return", "_alt", "_pos", "_designator", "_seeker"]; _pos1 = _this select 0; _pos2 = _this select 1; _designator = _this select 2; _seeker = _this select 3; _spacing = 100; if((count _this) > 4) then { _spacing = _this select 4; }; _return = true; _vectorTo = [_pos2, _pos1] call BIS_fnc_vectorFromXToY; _x = (_vectorTo select 0)*0.25; _y = (_vectorTo select 1)*0.25; _z = (_vectorTo select 2)*0.25; _pos2 = [(_pos2 select 0) + _x, (_pos2 select 1) + _y, (_pos2 select 2) + _z]; // player sideChat format["new los check"]; if(terrainIntersect [_pos2, _pos1]) then { _return = false; } else { if(lineIntersects [_pos2, _pos1]) then { // should take as arguments and add to this command objects to exclude - target and observer // player sideChat format["with: %1", lineIntersectsWith [_pos1, _pos2]]; _return = false; }; }; _return;