class CfgAmmo { class M_Vorona_HEAT; class GVAR(HEAT): M_Vorona_HEAT { manualControl = 0; irLock = 0; laserLock = 0; airLock = 0; lockType = 0; class ace_missileguidance { enabled = 1; pitchRate = 50; // Minium flap deflection for guidance yawRate = 50; // Maximum flap deflection for guidance initialPitch = 2; canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode showTrail = 1; // Guidance type for munitions defaultSeekerType = "SACLOS"; seekerTypes[] = { "SACLOS" }; defaultSeekerLockMode = "LOAL"; seekerLockModes[] = { "LOAL", "LOBL" }; defaultNavigationType = "Line"; navigationTypes[] = { "Line" }; lineGainP = 10; lineGainD = 9; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 15; // Angle from the shooter's view that can track the missile seekerAccuracy = 1; // seeker accuracy multiplier seekerMinRange = 80; seekerMaxRange = 2000; // Range from the missile which the seeker can visually search offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair. // Attack profile type selection defaultAttackProfile = "WIRE"; attackProfiles[] = {"WIRE"}; }; }; class M_Vorona_HE; class GVAR(HE): M_Vorona_HE { manualControl = 0; irLock = 0; laserLock = 0; airLock = 0; lockType = 0; class ace_missileguidance { enabled = 1; pitchRate = 25; // Minium flap deflection for guidance yawRate = 25; // Maximum flap deflection for guidance canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "SACLOS"; seekerTypes[] = { "SACLOS" }; defaultSeekerLockMode = "LOAL"; seekerLockModes[] = { "LOAL", "LOBL" }; defaultNavigationType = "Line"; navigationTypes[] = { "Line" }; lineGainP = 21; lineGainD = 18; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 15; // Angle from the shooter's view that can track the missile seekerAccuracy = 1; // seeker accuracy multiplier seekerMinRange = 80; seekerMaxRange = 2000; // Range from the missile which the seeker can visually search correctionDistance = 1; // distance from center of crosshair where missile slows down offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair. // Attack profile type selection defaultAttackProfile = "WIRE"; attackProfiles[] = {"WIRE"}; }; }; };